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Kabal Peacekeeper

Kabal Peacekeeper


Current status:


Intelligence grade:


Lifespan ( Sols ):



Union of Kabal




Kabal Peacekeeper

Kuh-bal Pee-suh-kee-pur


Immured by region







First discovered:

12th era


Kabal Peacekeepers are designated by the king and queen of Kabal to patrol the lands, and police them. They are usually armed and have clear instructions to end the life of anyone that is a national security risk, breaks any of the Kaballan land laws or religious laws, or partakes in acts that could endanger the anti-pollution pipeline that was gifted and installed across the union by the Radamis Empire.

Kaballan biology was once very different. It was more pure. For years they enjoyed the luxury of the Red Hex above them, which delivered clean air, reliable energy and weather systems, like the rest of the world is used to. That all changed in 10th era when war broke out between the lesser nations of Kabal ( as they were known before they formed a union ) and an alliance that contained Marrakis, Murdu, and Dumatra. More information on the war can be found by visiting the Union of Kabal on the interactive map.

The war lasted some 70 Earth years and resulted in extensive damage to the Red Hex above the lesser Kaballan nations. This damage resulted in the single biggest tragedy in Anarkand's history, resulting in the deaths of over 100 million inhabitants between all the nations.

The fallout from this war, known as the Sona War, meant that the physiological capability of the Kaballan people was heavily affected. The air was impure, pollution became a major issue, the weather systems that they had been dependant on for centuries had began to fail, and even the most basic of lifes requirements, such as breathing, became difficult.

The Marakai, who were sworn enemies of the Kaballans, performed one of the greatest u-turns in Anarkian history by aiding their enemies. They helped restore parts of the Red Hex, afforded the Kaballan people much needed food and water, clothing, engineers and builders, to try to save the country from complete annihilation.

The Empire of Radamis also played a huge role in redeveloping the country by encouraging the forming of a union of lesser states, ( now, The Union of Kabal ), which now no longer contains any individual countries. This union has surpassed all expectations.

The Radamis Empire aided in the development of breathing apparatus for each of the inhabitants, and began building huge pipelines and structures across Kaballan lands that would filter clean, non-polluted air into the country, allowing the people to thrive once more. Of course, this 'kindness' shown by Radamis simply guarantees the empire have a powerful ally in the region against the Marakai and the 12e Alliance.

Due to the issues surrounding air and pollution, the Kaballans now wear permanent breathing apparatus from birth.

Kaballans are genetically tainted due to the Sona war. They are getting stronger as the genome develops and changes through the generations. Kabal's population is slowly but surely developing strong immunity to the various pollutants in their water and in their air. This has resulted in discourse about the potential threat from the Union of Kabal in the future, and is a growing concern amongst 12e Alliance members.

Kaballans are very loyal to the mother and father of the union. Very rarely do they leave the area, although diplomats, explorers, and other political leaders for the country will travel outside. Many Kaballans live in fear of the outside world as they are, ironically, unsure that they will survive the changes to cleaner air, cleaner environments, cleaner water, and stronger RED Hex components.

Kaballans will grow up to 7 feet tall. Depending on where their essence has come from, they are usually quite strong. Much like humans, there is a short infantile stage, leading to pre-adolescence, adolescence, then adulthood.

Kabal Peacekeepers work a set number of hours for the good of the union, but outside of this, they are free to enjoy life any way they please. Peacekeepers outside of their job role are free to travel across Anarkand.

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