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Mavaria
At-A-Glance
Biome:
Capital City:
Region:
Category
Population:
Flora:
Fauna:
Societal Structure:
Red Hex Status:
Rocky, Flatlands, Greenery
Ravenna
South-West Anarkand
B
95M
Highly Diverse
Highly Diverse
Dual Party System
Active. 100% efficiency

L a n d s c a p e




Necrumonia
Ravenna City
The Living Bridge
Santerra City


A b o u t
Mavaria stands in the long shadow of its neighbour, Mavado, not as a failed counterpart but as a nation that chose a different rhythm of progress. Where Mavado leapt forward into civic modernity, Mavaria moved carefully, carrying its past with both reverence and burden. Its towns are older, its technologies selectively adopted, its politics more rooted in lineage and tradition. This has made Mavaria slower to change, but also deeply cohesive.
Its history, however, is marked by one wound that never fully closed. Mavaria emerged from the same migratory wave that birthed Mavado, but diverged early. While Mavado dismantled hierarchy in favour of citizen rule, Mavaria retained council-clans, extended family structures that governed regions through inheritance, memory, and ritual obligation. This created stability, but also rigidity.
Mavaria’s people value continuity over innovation. Old roads remain in use even when newer ones exist. Oral histories are considered as authoritative as written record. Outsiders often mistake this for stagnation. In truth, it is caution shaped by trauma.
Mavaria has never sought expansion, yet it has been drawn into conflict by proximity and vulnerability. In the mid eras, Baalmark’s indirect expansion and influence campaigns spilled into Mavarian borderlands. These were not full wars, but grinding conflicts involving militias, economic pressure, and religious agitation. Mavaria lost territory briefly, then regained it with the quiet assistance of Mavado and Atlantian mediators.
THE KOBALLAH INCURSIONS:
The most devastating chapter came not as open war, but as occupation by invitation. During a period of famine and Red Hex instability, Mavaria accepted aid from a group calling themselves the Koballah, who presented as bio-engineers and atmospheric specialists claiming ties to off-world research enclaves.
They were lying.
NECRUMONIA:
Necrumonia was constructed in a remote Mavarian basin, far from major settlements, under the guise of a medical and environmental research complex. Its architecture was stark and soundless, designed to absorb rather than echo. Locals reported that animals refused to approach the site even before its true purpose was known.
The Koballah believed that Mavarian biology, shaped by generational exposure to fluctuating Red Hex conditions, held the key to forced adaptation. What followed is remembered as The Quiet Years, because survivors struggled for decades to speak of it.
Experiments Conducted at Necrumonia
None of the following involved surgical spectacle. The horror lay in what was taken away, not what was visibly done.
Identity Fragmentation Trials
Subjects were isolated in sensory-controlled chambers where time, light, and sound were manipulated. The goal was to see how long a person could remain cognitively intact when stripped of communal reference. Many emerged unable to recognise family, language, or self.
Generational Conditioning
Entire family lines were detained and subjected to altered environmental cycles. Children were raised under false skies and fabricated histories to observe whether loyalty could be rewritten at a biological level.
Red Hex Resonance Exposure
Subjects were placed near unstable Hex conduits and exposed to fluctuating energy fields. Survivors described persistent internal vibrations long after removal, as though their bodies could no longer agree on what reality felt like.
Mortality Threshold Mapping
Without physical harm, the Koballah engineered scenarios of perpetual anticipation. Subjects were made to believe that death was imminent, repeatedly, for years. The aim was to determine whether the fear of death could permanently alter neurological pathways.
Many subjects did not die and that was the point.
The Fall of Necrumonia
Necrumonia was exposed when a Mavarian elder disappeared and a clan refused to accept the Koballah’s explanations. Mavado’s citizen networks intercepted communications, Atlantian scouts confirmed off-world signals, and a joint incursion was launched.
The Koballah vanished before capture.
Necrumonia was sealed, not destroyed. The land around it remains barren in subtle ways. Sound carries incorrectly. Compasses fail. People report unease without cause. Today, the site is forbidden by Mavarian law.
Today, Mavaria is:
Peaceful, but deeply suspicious of external aid
Less technologically advanced by choice
Highly protective of its population
Governed by interlocking clan councils with strong popular legitimacy
Education includes compulsory instruction on Necrumonia, taught not as horror, but as warning.
The people of Mavaria believe progress without consent is just another form of violence.
And Necrumonia stands, sealed and silent, as proof of what happens when curiosity is allowed to outrun conscience.
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