Key to the symbols:
Is a consumable item treated as inventory
Module that can be equipped to your utility gun
This is the number of Shakras it costs to purchase this item
Affects your characters skills, stats, or inventory
Module that can be equipped to your xenosuit
The number of module slots this item takes up on your ship, xenosuit or utility gun
Grants access to a book or knowledge
Tech Upgrade
Adds an extra technology slot to your utility gun allowing for additional modules. Can be purchased multiple times


Utility Gun Module
Module slots required

Laser Cutter C
You can now laser cut rocks, certain door latches and other items in the world with the correct prompt. This module has laser strength rating of 5


Utility Gun Module
Module slots required

Photon Beam C
Can fire only one photon ray per turn. Damage is 1d4 + 1 per ray. Can't install alongside other photon laser modules. Requires photonic ray ammo


Utility Gun Module
Module slots required

Photon Cannon C
Can fire only one photon ray per turn. Damage is 1d8 - 1 per ray. Can't install alongside other photon laser modules. Requires photonic ray ammo


Utility Gun Module
Module slots required

Ioniser C
Requires ioniser capsule ammo. This module can be used on you or a crewmate. Each capsule fired restores 2 oxygen, 2 Radiation and 2 toxicity. Use anytime


Utility Gun Module
Module slots required

Photon Knife C
Each attack uses one photon ray per turn. Damage is 3 per ray. Can't install alongside other photon knife modules. Requires photonic ray ammo


Utility Gun Module
Module slots required

Soularis C
Attack = Removes one shield point from target enemy for remainder of the fight. Requires Soular ammo. Can only be used once per enemy


Utility Gun Module
Module slots required

Shorin C
The Shorins purpose is unknown, but it glows neon blue...


Utility Gun Module
Module slots required




