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Key to the symbols:

Inventory

Is a consumable item treated as inventory

Ahriman

Module that can be equipped to your utility gun

This is the number of Shakras it costs to purchase this item

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Affects your characters skills, stats, or inventory

Aranail

Module that can be equipped to your xenosuit

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The number of module slots this item takes up on your ship, xenosuit or utility gun

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Grants access to a book or knowledge

Mental Fortitude

Increase Mentality by 1 skill point

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Permanent skill item

Module slots required

Diplomatic Charm

Increase Diplomacy by 1 skill point

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Permanent skill item

Module slots required

Narcissism

Roll 8d6. Each 6 you roll will add 1 leadership skill point. Each 4 you roll will add 1 diplomacy skill point. All 8 rolls must be made immediately after learning this ability, and is a one time only attempt

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Permanent skill item

Module slots required

Mental Diplomat Module

If you fail a mentality or a diplomacy check, you may now make a second attempt at it

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Xenosuit Module

Module slots required

Bribery Module C

When given the choice in dialogue, you can attempt to bribe the target by rolling a 6 using a 1d6. Cannot be installed alongside any other Bribery module

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Xenosuit Module

Module slots required

Bribery Module B

When given the choice in dialogue, you can attempt to bribe the target by rolling a 5 or a 6 using a 1d6. Cannot be installed alongside any other Bribery module

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Xenosuit Module

Module slots required

Persuasion Module C

When given the choice in dialogue, you can attempt to persuade the target by rolling a 6 using a 1d6. Cannot be installed alongside any other Persuasion module

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Xenosuit Module

Module slots required

Persuasion Module B

When given the choice in dialogue, you can attempt to persuade the target by rolling a 5 or a 6 using a 1d6. Cannot be installed alongside any other Persuasion module

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Xenosuit Module

Module slots required

Intimidation Module

When given the choice in dialogue, you can attempt to intimidate the target by rolling a 4, 5, or 6 using a 1d6

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Xenosuit Module

Module slots required

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