
Mental Fortitude
Increase Mentality by 1 skill point. Can be purchased multiple times.

Permanent skill item
Diplomatic Charm
Increase Diplomacy by 1 skill point. Can be purchased multiple times.

Permanent skill item
Narcissism
Roll 10d6. Each 6 you roll will add 1 leadership skill point. Each 4 you roll will add 1 diplomacy skill point. All 8 rolls must be made immediately after learning this ability, and is a one time only attempt

Permanent skill item
2nd Chance Diplomat Module
If you fail a mentality or a diplomacy check, you may now make a second attempt at it and it won't cost you one point of your Endurance

Xenosuit Module
Bribery Module C
When given the choice in dialogue, you can attempt to bribe the target by rolling a 6 using a 1d6.

Xenosuit Module
Bribery Module B
When given the choice in dialogue, you can attempt to bribe the target by rolling a 5 or a 6 using a 1d6. Cannot be installed alongside any other Bribery module. Requires Bribery module C to be known first, this module replaces it.

Xenosuit Module
Persuasion Module C
When given the choice in dialogue, you can attempt to persuade the target by rolling a 6 using a 1d6.

Xenosuit Module
Persuasion Module B
When given the choice in dialogue, you can attempt to persuade the target by rolling a 5 or a 6 using a 1d6. Cannot be installed alongside any other Persuasion module. Requires Persuasion module C to be known first, this module replaces it.

Xenosuit Module
Intimidation Module
When given the choice in dialogue, you can attempt to intimidate the target by rolling a 4, 5, or 6 using a 1d6

Xenosuit Module
World Leader
Increase leadership by 1 skill point. Can be purchased multiple times.

Permanent skill item
Martyr Module
You can now choose to stand in place of one of your allies when they receive life support damage. You will take the damage hit to your life support in their place.

Xenosuit Module

