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This is the number of Shakras it costs to purchase this item

Shock.png

Affects your characters skills, stats, or inventory

LAIKAS LEGACY.png

Grants access to a book or knowledge

Aranail

Playstyles that you can unlock for your companions

UTILITY GUN MODULE.png

Module that can be equipped to your utility gun

XENOSUIT MODULE

Module that improves / upgrades your xenosuit functionality

Inventory

Is a consumable item treated as inventory

Mental Fortitude

Increase Mentality by 1 skill point. Can be purchased multiple times.

Permanent skill item

Diplomatic Charm

Increase Diplomacy by 1 skill point. Can be purchased multiple times.

Permanent skill item

Narcissism

Roll 10d6. Each 6 you roll will add 1 leadership skill point. Each 4 you roll will add 1 diplomacy skill point. All 8 rolls must be made immediately after learning this ability, and is a one time only attempt

Permanent skill item

2nd Chance Diplomat Module

If you fail a mentality or a diplomacy check, you may now make a second attempt at it and it won't cost you one point of your Endurance

Xenosuit Module

Bribery Module C

When given the choice in dialogue, you can attempt to bribe the target by rolling a 6 using a 1d6.

Xenosuit Module

Bribery Module B

When given the choice in dialogue, you can attempt to bribe the target by rolling a 5 or a 6 using a 1d6. Cannot be installed alongside any other Bribery module. Requires Bribery module C to be known first, this module replaces it.

Xenosuit Module

Persuasion Module C

When given the choice in dialogue, you can attempt to persuade the target by rolling a 6 using a 1d6.

Xenosuit Module

Persuasion Module B

When given the choice in dialogue, you can attempt to persuade the target by rolling a 5 or a 6 using a 1d6. Cannot be installed alongside any other Persuasion module. Requires Persuasion module C to be known first, this module replaces it.

Xenosuit Module

Intimidation Module

When given the choice in dialogue, you can attempt to intimidate the target by rolling a 4, 5, or 6 using a 1d6

Xenosuit Module

World Leader

Increase leadership by 1 skill point. Can be purchased multiple times.

Permanent skill item

Charismatic

Increase Charisma by 1 skill point. Can be purchased multiple times.

Permanent skill item

2nd chance Charisma Module

If you fail a charisma check, you may now make a second attempt at it and it won't cost you one point of your Endurance

Xenosuit Module

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