
This is the number of Shakras it costs to purchase this item

Affects your characters skills, stats, or inventory
Grants access to a book or knowledge

Playstyles that you can unlock for your companions

Module that can be equipped to your utility gun

Module that improves / upgrades your xenosuit functionality
Is a consumable item treated as inventory
Athletic
Increase Athleticism by 1 skill point. Can be purchased multiple times.

Permanent skill item
Pacemaker
Increase Speed by 1 skill point. Can be purchased multiple times.

Permanent skill item
Swimmer
Increase Swimming by 1 skill point. Can be purchased multiple times.

Permanent skill item
Endurance
Restores +3 to your Endurance. Can be purchased multiple times.

Inventory items
Evade
Xenosuit Module that allows you to evade ANY enemy attack. Cost to use Evade is 1000 Essence

Xenosuit Module
Evade Upgrade 1
You must own Evade first. This upgrade reduces the cost to use Evade from 1000 Essence to 750 Essence

Xenosuit Module
Evade Upgrade 2
You must own Evade and Evade Upgrade 1. This upgrade reduces the cost to use Evade from 700 Essence to 500 Essence

Xenosuit Module
Flee
You can now attempt to flee from battle, counts as your turn. Must pass an agility check of 16. If successful you flee with no rewards or loot. Cost per attempt is 1000 Essence

Xenosuit Module
Flee Upgrade 1
Must own Flee first. Counts as your turn. Must pass an agility check of 14. If successful you flee with no rewards or loot. Cost per attempt is reduced to 750 Essence

Xenosuit Module
Flee Upgrade 2
Must own Flee Upgrade 1. Counts as your turn. Must pass an agility check of 12. If successful you flee with no rewards or loot. Cost per attempt is reduced to 500 Essence

Xenosuit Module
Deep pockets
Personal inventory can be increased by 1 slot. Can be purchased multiple times.

Permanent player stat
