
Key to the symbols:
Is a consumable item treated as inventory
Module that can be equipped to your utility gun
This is the number of Shakras it costs to purchase this item
Affects your characters skills, stats, or inventory
Module that can be equipped to your xenosuit
The number of module slots this item takes up on your ship, xenosuit or utility gun
Grants access to a book or knowledge
Medical Research
Increase Medical by 1 skill point


Permanent skill item
Module slots required

Poison Cure Pack
You can now craft poison cure packs. ( see crafting table for information ) Quick look: These packs can be used only outside of combat. Cures poisons only


New crafting capabilities
Module slots required

Detoxifier
You can now craft detoxifiers. ( see crafting table for information ) Quick look: These can be used only outside of combat. Reduces toxicity levels


New crafting capabilities
Module slots required

Medical Fortification
You can now craft medical fortification packs. ( see crafting table for information ) Quick look: These packs can be used any time in or out of combat to grant you a one time bonus to medical & science check rolls


New crafting capabilities
Module slots required

Paralysis Pack
You can now craft paralysis packs. ( see crafting table for information ) Quick look: These packs can be used as your turn in combat, when you use one, it will only prove potent enough if you pass a xenobiology check of 16. If successful, you will paralyze the target enemy and it will miss its next turn, regardless of who it is due to attack next


New crafting capabilities
Module slots required

Speed Boost
You can now craft speed packs. ( see crafting table for information ) Quick look: These packs can be used any time in or out of combat to grant you a one time bonus to speed check rolls


New crafting capabilities
Module slots required

Scientific Method
You can now craft science boosters packs. ( see crafting table for information ) Quick look: These packs can be used any time in or out of combat to grant you a one time bonus to science check rolls


New crafting capabilities
Module slots required

Reflect Packs
You can now craft reflect packs. ( see crafting table for information ) Quick look: These packs can be used as your turn in combat, when you use one, it will only prove potent enough if you pass a xenobiology check of 12. If successful then 2 damage is reflected back to the enemy when you are next attacked, this directly affects the enemies health, ignoring all defence


New crafting capabilities
Module slots required

Health Packs
You can now craft health packs. ( see crafting table for information ) Quick look: These packs can be used any time out of combat, or used as your turn in combat. Instantly restores an amount of life support, depending on size of pack


New crafting capabilities
Module slots required



