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Medical

Key to the symbols:

Inventory

Is a consumable item treated as inventory

Ahriman

Module that can be equipped to your utility gun

This is the number of Shakras it costs to purchase this item

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Affects your characters skills, stats, or inventory

Aranail

Module that can be equipped to your xenosuit

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The number of module slots this item takes up on your ship, xenosuit or utility gun

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Grants access to a book or knowledge

Medical Research

Increase Medical by 1 skill point

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Permanent skill item

Module slots required

Poison Cure Pack

You can now craft poison cure packs. ( see crafting table for information ) Quick look: These packs can be used only outside of combat. Cures poisons only

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New crafting capabilities

Module slots required

Detoxifier

You can now craft detoxifiers. ( see crafting table for information ) Quick look: These can be used only outside of combat. Reduces toxicity levels

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New crafting capabilities

Module slots required

Medical Fortification

You can now craft medical fortification packs. ( see crafting table for information ) Quick look: These packs can be used any time in or out of combat to grant you a one time bonus to medical & science check rolls

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New crafting capabilities

Module slots required

Paralysis Pack

You can now craft paralysis packs. ( see crafting table for information ) Quick look: These packs can be used as your turn in combat, when you use one, it will only prove potent enough if you pass a xenobiology check of 16. If successful, you will paralyze the target enemy and it will miss its next turn, regardless of who it is due to attack next

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New crafting capabilities

Module slots required

Speed Boost

You can now craft speed packs. ( see crafting table for information ) Quick look: These packs can be used any time in or out of combat to grant you a one time bonus to speed check rolls

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New crafting capabilities

Module slots required

Scientific Method

You can now craft science boosters packs. ( see crafting table for information ) Quick look: These packs can be used any time in or out of combat to grant you a one time bonus to science check rolls

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New crafting capabilities

Module slots required

Reflect Packs

You can now craft reflect packs. ( see crafting table for information ) Quick look: These packs can be used as your turn in combat, when you use one, it will only prove potent enough if you pass a xenobiology check of 12. If successful then 2 damage is reflected back to the enemy when you are next attacked, this directly affects the enemies health, ignoring all defence

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New crafting capabilities

Module slots required

Health Packs

You can now craft health packs. ( see crafting table for information ) Quick look: These packs can be used any time out of combat, or used as your turn in combat. Instantly restores an amount of life support, depending on size of pack

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New crafting capabilities

Module slots required

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