
This is the number of Shakras it costs to purchase this item

Affects your characters skills, stats, or inventory
Grants access to a book or knowledge

Playstyles that you can unlock for your companions

Module that can be equipped to your utility gun

Module that improves / upgrades your xenosuit functionality
Is a consumable item treated as inventory
The Mule
Your companion will be able to carry 10 items ( stacks ) for you. Can be healed and revived.
Attack: 3
Life Support: 10
Shield: 1

New Playstyle
The Sniper
Upon entering a battle, your companion will fire one bullet at an enemy of your choosing. This bullet will do an immediate 5 health damage to that enemy. This playstyle forbids your companion from joining in fights beyond this initial action

New Playstyle
The Terminator
Upon entering a battle, your companion will fire one bullet at an enemy of your choosing. This bullet will reduce that enemies shield by 2 for the entire fight. This playstyle forbids your companion from joining in fights beyond this initial action

New Playstyle
The Panther
This playstyle allows your companion to bolster any 3 of your attacks by +2 during battle. This playstyle forbids your companion from joining in fights beyond these actions

New Playstyle
The Bomber
This playstyle allows your companion to launch one bomb at any time during battle. It will deal 2 direct health damage to all enemies. This playstyle forbids your companion from joining in fights beyond these actions

New Playstyle
The Field Medic
Your companion will be able to restore 2 life support points to you or themselves on their turn. Can be healed and revived.
Attack: 0
Life Support: 10
Shield: 1

New Playstyle
The Wall
Your companion will absorb all health damage in your place. They cannot be healed. Once their life support is reduced to zero, they will die permanently. They cannot be revived.
Life Support: 30

New Playstyle
The Thief
Your companion doesn't attack, instead they roll 1d6 on their turn. Cannot be healed or revived.
Life Support: 40
Rolling a 1: Unsuccessful
Rolling a 2: 5 Qredits
Rolling a 3: 15 Essence
Rolling a 4: 10 Red Serum
Rolling a 5: 10 Blue Serum
Rolling a 6: 30 Qredits

New Playstyle
The Horticulturist
When travelling with a companion with this playstyle, any time you harvest flora, you will gain +1 of each item harvested.
Attack: 1d6
Life Support: 12
Shield: 2

New Playstyle
The Syynful
This companion cannot be attacked, healed or revived. On their turn they roll a 1d6.
Roll 1 - 3: They lose 1 Life Support
Roll 4-6: Roll 1d20. If they roll a 20, all enemies are instantly defeated, if not, they lose 1 Life Support.
Life Support: 25

New Playstyle
The Illusionist
This companion cannot be healed or revived. On each of their turns, you may, if you wish, roll a 1d12. If they roll a 6 or a 12 then you may flee the battle. You won't gain any loot if you choose to do this.
Life Support: 25

New Playstyle
The Universal
This companion can be healed and revived. not be attacked, healed or revived.
Life Support: 14
Attack: 1d6+3
Shield: 2
Carry Capacity: 3

New Playstyle
