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Key to the symbols:

Inventory

Is a consumable item treated as inventory

Utility Gun Modules

Module that can be equipped to your utility gun

This is the number of Shakras it costs to purchase this item

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Affects your characters skills, stats, or inventory

Xenosuit Modules

Module that can be equipped to your xenosuit

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The number of module slots this item takes up on your ship, xenosuit or utility gun

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Grants access to a book or knowledge

Ward Module C

Xenosuit module. Cast ward on anyone during your turn and that targets damage received will be reduced by 1 point. This action is nullified when the crewmate has been attacked. Cannot use alongside any other Ward Module. Costs 10 essence

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Xenosuit Module

Module slots

required

Ward Module B

Xenosuit module. Cast ward on anyone during your turn and that targets damage received will be reduced by 2 points. This action is nullified when the crewmate has been attacked. Cannot use alongside any other Ward Module.
Costs 10 essence

Xenosuit Module

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Module slots

required

Ward Module A

Xenosuit module. Cast ward on anyone during your turn and that targets damage received will be reduced by 4 points. This action is nullified when the crewmate has been attacked. Cannot use alongside any other Ward Module.
Costs 10 essence

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Xenosuit Module

Module slots

required

Reflect Module

Reflects 1 point of damage back to the attacking enemies life support IF you receive life support damage.
Lasts the full fight

Xenosuit Module

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Module slots

required

Healing Module C

Out of combat you can heal your health. Costs 15 essence per 1 life support point restored

Xenosuit Module

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Module slots

required

Healing Module B

Out of combat you can heal your health. Costs 10 essence per 1 life support point restored

Xenosuit Module

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Module slots

required

Healing Module A

Out of combat you can heal your health. Costs 7 essence per 1 life support point restored

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Xenosuit Module

Module slots

required

Healing Module S

Out of combat you can heal your health AND your crewmates. Only works on biological crewmates.
Costs 5 essence per 1 life support point restored

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Xenosuit Module

Module slots

required

Angel of Fortune Module

Unlock health criticals. You may roll 1d20 each time you've been attacked by an enemy. If you roll a 20, then the enemy attack will instantly be halved.

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Xenosuit Module

Module slots

required

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