
Key to the symbols:
Is a consumable item treated as inventory
Module that can be equipped to your utility gun
This is the number of Shakras it costs to purchase this item
Affects your characters skills, stats, or inventory
Module that can be equipped to your xenosuit
The number of module slots this item takes up on your ship, xenosuit or utility gun
Grants access to a book or knowledge
Ward Module C
Xenosuit module. Cast ward on anyone during your turn and that targets damage received will be reduced by 1 point. This action is nullified when the crewmate has been attacked. Cannot use alongside any other Ward Module. Costs 10 essence


Xenosuit Module
Module slots
required

Ward Module B
Xenosuit module. Cast ward on anyone during your turn and that targets damage received will be reduced by 2 points. This action is nullified when the crewmate has been attacked. Cannot use alongside any other Ward Module.
Costs 10 essence

Xenosuit Module

Module slots
required

Ward Module A
Xenosuit module. Cast ward on anyone during your turn and that targets damage received will be reduced by 4 points. This action is nullified when the crewmate has been attacked. Cannot use alongside any other Ward Module.
Costs 10 essence


Xenosuit Module
Module slots
required

Reflect Module
Reflects 1 point of damage back to the attacking enemies life support IF you receive life support damage.
Lasts the full fight

Xenosuit Module

Module slots
required

Healing Module C
Out of combat you can heal your health. Costs 15 essence per 1 life support point restored

Xenosuit Module

Module slots
required

Healing Module B
Out of combat you can heal your health. Costs 10 essence per 1 life support point restored

Xenosuit Module

Module slots
required

Healing Module A
Out of combat you can heal your health. Costs 7 essence per 1 life support point restored


Xenosuit Module
Module slots
required

Healing Module S
Out of combat you can heal your health AND your crewmates. Only works on biological crewmates.
Costs 5 essence per 1 life support point restored


Xenosuit Module
Module slots
required

Angel of Fortune Module
Unlock health criticals. You may roll 1d20 each time you've been attacked by an enemy. If you roll a 20, then the enemy attack will instantly be halved.


Xenosuit Module
Module slots
required

