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Key to the symbols:

Inventory

Is a consumable item treated as inventory

Utility Gun Modules

Module that can be equipped to your utility gun

This is the number of Shakras it costs to purchase this item

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Affects your characters skills, stats, or inventory

Xenosuit Modules

Module that can be equipped to your xenosuit

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The number of module slots this item takes up on your ship, xenosuit or utility gun

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Grants access to a book or knowledge

Determined

Increase Determination by 1 skill point

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Permanent skill item

Module slots

required

2nd Chance Strength Module

If you fail a strength check, you may now make a second attempt at it

Xenosuit Module

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Module slots

required

Steely Determination Module

If you fail a determination check, you may now make a second attempt at it

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Xenosuit module

Module slots

required

Rage Module

Adds +1 to your Utility Gun's basic attack

Utility Gun Module

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Module slots

required

Critical Hit Module

Grants you a critical hit module. When equipped on your Utility Gun, Unlocks criticals. You may roll 1d20 after each attack you make. If at any time you roll a 20, then your last attack will be instantly doubled. Each installed duplicate of this module grants an additional roll of 1d20. Max 5 Modules.

Utility Gun Module

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Module slots

required

Legion Module

Cast Legion during your turn and you and all crewmates will receive a temporary shield boost of +1 until the end of the fight.
Costs 50 essence and can only be used once per fight. Max 1 allowed

Xenosuit module

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Module slots

required

Super Criticals Module

When installed on your utility gun alongside a critical hit module, it will drastically increase the damage output. If at any time you roll a 20, then your last attack will be instantly tripled as opposed to being doubled. Max 1 allowed.

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Utility Gun module

Module slots

required

Refractor Module

Cast on yourself only during your turn. Requires stealth check of 15 or the action fails. If successful, you will be invisible to all enemies for the next three turns if playing solo. In a team, when its time for an enemy to attack you, they will instead move to the next player in the sequence.
Costs 50 essence per attempt

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Xenosuit module

Module slots

required

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Module slots

required

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