
Key to the symbols:
Is a consumable item treated as inventory
Module that can be equipped to your utility gun
This is the number of Shakras it costs to purchase this item
Affects your characters skills, stats, or inventory
Module that can be equipped to your xenosuit
The number of module slots this item takes up on your ship, xenosuit or utility gun
Grants access to a book or knowledge
Determined
Increase Determination by 1 skill point


Permanent skill item
Module slots
required

2nd Chance Strength Module
If you fail a strength check, you may now make a second attempt at it

Xenosuit Module

Module slots
required

Steely Determination Module
If you fail a determination check, you may now make a second attempt at it


Xenosuit module
Module slots
required

Rage Module
Adds +1 to your Utility Gun's basic attack

Utility Gun Module

Module slots
required

Critical Hit Module
Grants you a critical hit module. When equipped on your Utility Gun, Unlocks criticals. You may roll 1d20 after each attack you make. If at any time you roll a 20, then your last attack will be instantly doubled. Each installed duplicate of this module grants an additional roll of 1d20. Max 5 Modules.

Utility Gun Module

Module slots
required

Legion Module
Cast Legion during your turn and you and all crewmates will receive a temporary shield boost of +1 until the end of the fight.
Costs 50 essence and can only be used once per fight. Max 1 allowed

Xenosuit module

Module slots
required

Super Criticals Module
When installed on your utility gun alongside a critical hit module, it will drastically increase the damage output. If at any time you roll a 20, then your last attack will be instantly tripled as opposed to being doubled. Max 1 allowed.


Utility Gun module
Module slots
required

Refractor Module
Cast on yourself only during your turn. Requires stealth check of 15 or the action fails. If successful, you will be invisible to all enemies for the next three turns if playing solo. In a team, when its time for an enemy to attack you, they will instead move to the next player in the sequence.
Costs 50 essence per attempt


Xenosuit module
Module slots
required

Module slots
required

