TIER 1 ABILITIES
MAX HEALTH BOOST 1
Increase you maximum health by 1 points. Does not heal at the same time
MAX HEALTH BOOST 2
Increase you maximum health by 1 points. Does not heal at the same time
RESURRECTION
If you die, you may roll 1d10. If you roll a 1 or 10, then the enemies last attack against you will be voided and you will stay alive
ESSENCE OF GOD
Should you deliver the killer blow on an enemy, you will be granted a bonus of 5 essence
ANIMA VIAL
Adds an empty vial of Anima to your inventory. You must fill the vial with either 100 blue serum or 100 red serum. When full, you can use the filled vial during your turn, and depending on its contents you will receive a substantial bonus until the end of the current fight.
100 red serum - Every attack you make will be doubled
100 blue serum - Your defence is doubled
After the fight is over, you lose the vial and its contents
RELIGIOUS STUDY
Increase your religious skill by 1 point
SMALL JAR OF BLUE SERUM
Grants you a jar containing 25 blue serum
SMALL JAR OF RED SERUM
Grants you a jar containing 25 red serum
SIMPLE PRAYER
If a crewmate dies, you may roll 1d10. If you roll a 1 or 10, then the enemies last attack against your crewmate will be voided and they will stay alive
TIER 2 ABILITIES - ( Must unlock two tier 1 abilities before accessing tier 2 )
MAX HEALTH BOOST 3
Increase you maximum health by 1 points. Does not heal at the same time
MAX HEALTH BOOST 4
Increase you maximum health by 1 points. Does not heal at the same time
RESURRECTION X
If you die, you may roll 1d10. If you roll a 1, 7 or 10, then the enemies last attack against you will be voided and you will stay alive. Requires Resurrection
ESSENCE BY PROXY
With the death of every enemy, regardless of who delivers the killer blow, you will be granted a bonus of 1 essence
ANIMA VIAL
Adds an empty vial of Anima to your inventory. You must fill the vial with either 100 blue serum or 100 red serum. When full, you can use the filled vial during your turn, and depending on its contents you will receive a substantial bonus until the end of the current fight.
100 red serum - Every attack you make will be doubled
100 blue serum - Your defence is doubled
After the fight is over, you lose the vial and its contents
RELIGIOUS DEDICATION
Increase your religious skill by 1 point
SMALL JAR OF BLUE SERUM
Grants you a jar containing 25 blue serum
SMALL JAR OF RED SERUM
Grants you a jar containing 25 red serum
POWERFUL PRAYER
If a crewmate dies, you may roll 1d10. If you roll a 1, 7 or 10, then the enemies last attack against your crewmate will be voided and they will stay alive. Requires simple prayer
I AM SAVIOUR
You can, at any time, restore any crewmates health by 4 points, but it will cost you 1 MAX health point. Only works on biological crewmates
ANTI-HERO
You can, at any time, steal 4 points of health from any of your crewmates, but it will cost you 1 MAX health point. Cannot use against mechanical crewmates
TIER 3 ABILITIES - ( Must unlock two tier 2 abilities before accessing tier 3 )
ANIMA VIAL
Adds an empty vial of Anima to your inventory. You must fill the vial with either 100 blue serum or 100 red serum. When full, you can use the filled vial during your turn, and depending on its contents you will receive a substantial bonus until the end of the current fight.
100 red serum - Every attack you make will be doubled
100 blue serum - Your defence is doubled
After the fight is over, you lose the vial and its contents
RELIGIOUS THEOLOGIAN
Increase your religious skill by 1 point
LARGE JAR OF BLUE SERUM
Grants you a jar containing 50 blue serum
LARGE JAR OF RED SERUM
Grants you a jar containing 25 red serum
GUARDIAN ANGEL
You can, at any time, restore any crewmates health by 10 points, but it will cost you 1 MAX health point. Only works on biological crewmates
NECESSARY EVIL
You can, at any time, steal 10 points of health from any of your crewmates, but it will cost you 1 MAX health point. Cannot use against mechanical crewmates
SHAKARAN OFFERING
When you come across a Shakara Totem, you can make any number of offerings from the following:
Trade 600 essence for one skill point
Trade 250 blue serum for one max health point
Trade 120 red serum and restore full health
Only you can make the offering and benefit from its glory. Requires expert healer
TIER 4 ABILITIES - ( Must unlock two tier 3 abilities before accessing tier 4 )
ANIMA RED VIAL
Adds a vial of Anima filled with red serum to your inventory. You can use the vial during your turn. Every attack you make will be doubled. After the fight is over, you lose the vial and its contents
ANIMA BLUE VIAL
Adds a vial of Anima filled with blue serum to your inventory. You can use the vial during your turn. Your defence is doubled
After the fight is over, you lose the vial and its contents
SOULNADO
If one of your crewmates dies, you may perform the following ritual which will resurrect them with 50% of their health back. ( Can be performed out of combat or as part of your turn during combat )
Sacrifice 10 health points
Sacrifice 1 maximum health point
Sacrifice 30 blue serum
Sacrifice 30 red serum
Sacrifice 100 essence
Sacrifice 100 credits
*note - all crewmates can contribute to the above ritual. How you share the burden is entirely up to you