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RELIGIOUS ABILITIES

 

TIER 1 ABILITIES

 

MAX HEALTH BOOST 1

Increase you maximum health by 1 points. Does not heal at the same time



MAX HEALTH BOOST 2

Increase you maximum health by 1 points. Does not heal at the same time



RESURRECTION

If you die, you may roll 1d10. If you roll a 1 or 10, then the enemies last attack against you will be voided and you will stay alive



ESSENCE OF GOD

Should you deliver the killer blow on an enemy, you will be granted a bonus of 5 essence



ANIMA VIAL

Adds an empty vial of Anima to your inventory. You must fill the vial with either 100 blue serum or 100 red serum. When full, you can use the filled vial during your turn, and depending on its contents you will receive a substantial bonus until the end of the current fight.

100 red serum - Every attack you make will be doubled

100 blue serum - Your defence is doubled

After the fight is over, you lose the vial and its contents



RELIGIOUS STUDY

Increase your religious skill by 1 point



SMALL JAR OF BLUE SERUM

Grants you a jar containing 25 blue serum



SMALL JAR OF RED SERUM

Grants you a jar containing 25 red serum



SIMPLE PRAYER

If a crewmate dies, you may roll 1d10. If you roll a 1 or 10, then the enemies last attack against your crewmate will be voided and they will stay alive


 

TIER 2 ABILITIES - ( Must unlock two tier 1 abilities before accessing tier 2 )

 

MAX HEALTH BOOST 3

Increase you maximum health by 1 points. Does not heal at the same time



MAX HEALTH BOOST 4

Increase you maximum health by 1 points. Does not heal at the same time



RESURRECTION X

If you die, you may roll 1d10. If you roll a 1, 7 or 10, then the enemies last attack against you will be voided and you will stay alive. Requires Resurrection



ESSENCE BY PROXY

With the death of every enemy, regardless of who delivers the killer blow, you will be granted a bonus of 1 essence



ANIMA VIAL

Adds an empty vial of Anima to your inventory. You must fill the vial with either 100 blue serum or 100 red serum. When full, you can use the filled vial during your turn, and depending on its contents you will receive a substantial bonus until the end of the current fight.

100 red serum - Every attack you make will be doubled

100 blue serum - Your defence is doubled

After the fight is over, you lose the vial and its contents



RELIGIOUS DEDICATION

Increase your religious skill by 1 point



SMALL JAR OF BLUE SERUM

Grants you a jar containing 25 blue serum



SMALL JAR OF RED SERUM

Grants you a jar containing 25 red serum



POWERFUL PRAYER

If a crewmate dies, you may roll 1d10. If you roll a 1, 7 or 10, then the enemies last attack against your crewmate will be voided and they will stay alive. Requires simple prayer



I AM SAVIOUR

You can, at any time, restore any crewmates health by 4 points, but it will cost you 1 MAX health point. Only works on biological crewmates



ANTI-HERO

You can, at any time, steal 4 points of health from any of your crewmates, but it will cost you 1 MAX health point. Cannot use against mechanical crewmates


 

TIER 3 ABILITIES - ( Must unlock two tier 2 abilities before accessing tier 3 )

 

ANIMA VIAL

Adds an empty vial of Anima to your inventory. You must fill the vial with either 100 blue serum or 100 red serum. When full, you can use the filled vial during your turn, and depending on its contents you will receive a substantial bonus until the end of the current fight.

100 red serum - Every attack you make will be doubled

100 blue serum - Your defence is doubled

After the fight is over, you lose the vial and its contents



RELIGIOUS THEOLOGIAN

Increase your religious skill by 1 point



LARGE JAR OF BLUE SERUM

Grants you a jar containing 50 blue serum



LARGE JAR OF RED SERUM

Grants you a jar containing 25 red serum



GUARDIAN ANGEL

You can, at any time, restore any crewmates health by 10 points, but it will cost you 1 MAX health point. Only works on biological crewmates



NECESSARY EVIL

You can, at any time, steal 10 points of health from any of your crewmates, but it will cost you 1 MAX health point. Cannot use against mechanical crewmates



SHAKARAN OFFERING

When you come across a Shakara Totem, you can make any number of offerings from the following:

Trade 600 essence for one skill point

Trade 250 blue serum for one max health point

Trade 120 red serum and restore full health

Only you can make the offering and benefit from its glory. Requires expert healer


 

TIER 4 ABILITIES - ( Must unlock two tier 3 abilities before accessing tier 4 )

 

ANIMA RED VIAL

Adds a vial of Anima filled with red serum to your inventory. You can use the vial during your turn. Every attack you make will be doubled. After the fight is over, you lose the vial and its contents



ANIMA BLUE VIAL

Adds a vial of Anima filled with blue serum to your inventory. You can use the vial during your turn. Your defence is doubled

After the fight is over, you lose the vial and its contents



SOULNADO

If one of your crewmates dies, you may perform the following ritual which will resurrect them with 50% of their health back. ( Can be performed out of combat or as part of your turn during combat )


Sacrifice 10 health points

Sacrifice 1 maximum health point

Sacrifice 30 blue serum

Sacrifice 30 red serum

Sacrifice 100 essence

Sacrifice 100 credits

*note - all crewmates can contribute to the above ritual. How you share the burden is entirely up to you

 


religious ability

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