
Marakai
Marakai are benevolent beings. If they can avoid a fight, then they will, however this lack of aggression cannot be mistaken for fear, or lack of courage. Marakai are strong warriors and utilise a brain that houses exceptional intelligence, high levels of knowledge, and a strong understanding of other beings and their characteristics.
Marakai are quick learners, have a deep thirst for knowledge of all kinds, and are fairly determined in improving the lives of others. Their reputation is based predominantly on Marakai benevolence as opposed to malevolence.
Starting stats and items
This is your standing in the world. It affects how many inhabitants view you. Reputation fluctuates over the course of your journey

90
REPUTATION
( Out of 100 )
This is the universal currency used on Anarkand. You will need this to engage in trade operations, bribery, and more

20
QREDITS

04
INVENTORY
The carry capacity of your character. This is the number of items you can carry. Identical items stack and only count as one inventory space

07
SHAKRAS
Shakras are ancient knowledge stones found throughout Anarkand. They are used to buy new abilities from Shakra Ability Trees
Starting skill points
1
0
0
1
0
0
0
1
0
0
Alchemy
Archaeology
Athleticism
Charisma
Cooking
Determination
Diplomacy
Engineering
Fishing
Improvisation
0
3
0
1
1
0
0
0
0
1
Hacking
Intelligence
Investigation
Knowledge
leadership
Lockpicking
Luck
Medical
Mentality
Mercantile
0
0
1
0
0
0
0
0
0
0
Religion
Science
Semiology
Speed
Stealth
Strength
Surveillance
Survivalism
Swimming
Xenobiology
*Mark these down in your character sheet
Additional Race Information
Marakai start with the following inventory items:
1 Mentalo - Ingredient used in cooking, quite valuable
1 Power Core - Item used in crafting - quite valuable
20 Akka Slime - Ingredient used in alchemy and cooking - fairly common
