
Ankhara
Ankharans are one of the originators of Anarkand and their lineage traces back to the 1st era.
Ankharans and their plight is known throughout Anarkand. Historically they opposed the rule of Emperor Radamik and opposed him and his doctrine. Over the many generations that passed, this notion was eradicated and now all Ankharans are fully behind the empire and its aims.
Starting stats and items
This is your standing in the world. It affects how many inhabitants view you. Reputation fluctuates over the course of your journey

70
REPUTATION
( Out of 100 )
This is the universal currency used on Anarkand. You will need this to engage in trade operations, bribery, and more

20
QREDITS

04
INVENTORY
The carry capacity of your character. This is the number of items you can carry. Identical items stack and only count as one inventory space

04
SHAKRAS
Shakras are ancient knowledge stones found throughout Anarkand. They are used to buy new abilities from Shakra Ability Trees
Starting skill points
0
0
1
2
0
1
1
1
0
0
Alchemy
Archaeology
Athleticism
Charisma
Cooking
Determination
Diplomacy
Engineering
Fishing
Improvisation
0
0
1
0
1
0
0
1
0
0
Hacking
Intelligence
Investigation
Knowledge
leadership
Lockpicking
Luck
Medical
Mentality
Mercantile
0
1
0
0
0
0
0
0
0
0
Religion
Science
Semiology
Speed
Stealth
Strength
Surveillance
Survivalism
Swimming
Xenobiology
*Mark these down in your character sheet
Additional Race Information
Choosing a female Ankhara: Will potentially receive free gifts, technologies, blueprints, credits and more from other Ankhara they come across.
When an Ankharan female meets another Ankharan of any gender, a trade-off ceremony begins between them. Roll a 1d6. Based on your roll, the following outcome prevails:
1 = Receive 10 Qredits
2 = Receive 1 Shakra
3 = Give 10 Qredits
4 = Receive 20 Qredits
5 = Give 20 Qredits
6 = Give 30 Qredits
Choosing a male Ankhara: Begins with one additional Shakra
When an Ankharan male meets another Ankharan of any gender, a trade-off ceremony begins between them. Roll a 1d6. Based on your roll, the following outcome prevails:
1 = Receive 15 Qredits
2 = Receive 1 Shakra
3 = Give 10 Qredits
4 = Receive 25 Qredits
5 = Give 20 Qredits
6 = Give 30 Qredits
