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Deh'Run

Deh'Run

The Deh'Run are native to Datuva, and live in harmony with the world around them. One of the unique properties of the Deh'Run is their anatomical structure. Everything in the Datuva region is tied with one another. If the Deh'Run cease to be, then so too does the flora of the land. This is also the case in reverse.

One example of the incredible synergy between the regions nature and inhabitants appears in death itself. The Deh'Run, upon death, will deliver their deceased deep into the Datuvan jungle, placing the body inside a small feeding chamber that they built several eras ago. This chamber allows the jungle to feed and provides incredible sustenance all throughout the root system.

Starting stats and items

This is your standing in the world. It affects how many inhabitants view you. Reputation fluctuates over the course of your journey

REPUTATION

60

REPUTATION

( Out of 100 )

This is the universal currency used on Anarkand. You will need this to engage in trade operations, bribery, and more

QREDITS

00

QREDITS

INVENTORY

04

INVENTORY

The carry capacity of your character. This is the number of items you can carry. Identical items stack and only count as one inventory space

SHAKRAS

06

SHAKRAS

Shakras are ancient knowledge stones found throughout Anarkand. They are used to buy new abilities from Shakra Ability Trees

Starting skill points

2
0
0
0
0
0
0
0
1
1

Alchemy
Archaeology
Athleticism
Charisma
Cooking
Determination
Diplomacy
Engineering
Fishing
Improvisation

0
1
1
0
0
0
0
0
0
0

Hacking
Intelligence
Investigation
Knowledge
leadership
Lockpicking
Luck
Medical
Mentality
Mercantile

0
0
0
0
0
0
0
2
2
0

Religion
Science
Semiology
Speed
Stealth
Strength
Surveillance
Survivalism
Swimming
Xenobiology

*Mark these down in your character sheet

Additional Race Information

If you choose to play as Deh'Run, you can choose a sub-class which allows you to select one of the below:

Deh'Run - Always gain double when harvesting flora
Deh'Run Alpha - +1 to Charisma, Leadership and Mercantile
Deh'Run Crawler - +1 to Fishing, Mentality, a Strength
Deh'Run Listener - +1 to Diplomacy, Investigation and Surveillance
Deh'Run Stalker - +1 to Athleticism, Speed and Stealth

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