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NAME | INFORMATION | BUY FOR | SELL FOR |
|---|---|---|---|
AGILITY | Increases your athleticism by +2 | 150 | 20 |
ALCHEMIST TRAVEL BAG | You can now carry all ingredient stacks at a cost of one inventory slot with this upgrade | 700 | 0 |
ANALYSIS VISOR MK. I | This upgrade adds a visor to your suit. It allows for analysis checks when prompted. Analysis rating of your suit is now 5 | 200 | 60 |
ANALYSIS VISOR MK. II | This upgrade adds a visor to your suit. It allows for analysis checks when prompted. Analysis rating of your suit is now 10 | 400 | 120 |
ANALYSIS VISOR MK. III | This upgrade adds a visor to your suit. It allows for analysis checks when prompted. Analysis rating of your suit is now 15 | 600 | 200 |
ANALYSIS VISOR MK. IV | This upgrade adds a visor to your suit. It allows for analysis checks when prompted. Analysis rating of your suit is now 20 | 800 | 300 |
ANGEL OF DEATH | During combat, for your turn you may attempt the impossible. You may roll 1d20. If you roll a 20, then all enemies in the encounter will die instantly.
Costs 50 essence per attempt | 400 | 100 |
ANGEL OF FORTUNE | Unlock health criticals. You may roll 1d20 each time you've been attacked by an enemy. If you roll a 20, then the enemy attack will instantly be halved. | 400 | 10 |
ANGEL OF LIFE | During combat, for your turn you may attempt the impossible. You may roll 1d20. If you roll a 20, then you and all crewmates will instantly heal to full life support. Only works on biological crewmates.
Costs 50 essence per attempt | 400 | 100 |
ANGEL OF PEACE | When not in combat, you may attempt the impossible. You may roll 1d20. If you roll a 20, then you and all crewmates will instantly restore all life support. Only works on biological crewmates
Costs 50 essence per attempt and uses 1 endurance | 400 | 100 |
ANIMA | Grants you a re-usable Anima vial module. The module can be filled with either 100 blue serum or 100 red serum. When full, you can use the filled vial during your turn, and depending on its contents you will receive a substantial bonus until the end of the current fight. 100 red serum - Every attack you make will be doubled 100 blue serum - Your shield is doubled. After the fight is over, you lose the serum but keep the vial as it's part of your suit | 1000 | 200 |
ALLOY SHELL | Upgrades your xenosuit by granting you an additional +1 Shield. Can purchase multiple times for a greater shield rating | 850 | 150 |
BRIBERY C CLASS | When given the choice in dialogue, you can attempt to bribe the target by rolling a 6 using a 1d6 | 230 | 30 |
BRIBERY B CLASS | When given the choice in dialogue, you can attempt to bribe the target by rolling a 1 or a 6 using a 1d6. Requires Bribery C Class, this upgrades it | 460 | 40 |
BRIBERY A CLASS | When given the choice in dialogue, you can attempt to bribe the target by rolling a 1 or a 6 using a 1d6. You can make two attempts. Requires Bribery B Class, this upgrades it | 600 | 50 |
CLOAKING DEVICE MK. I | When you are about to be attacked by an enemy, you may roll a 1d12. If you roll a 12 you will avoid the attack and deal 1 point of health damage directly to the enemy in a counter-attack | 300 | 30 |
CLOAKING DEVICE MK. II | When you are about to be attacked by an enemy, you may roll a 1d12. If you roll a 12 you will avoid the attack and deal 2 points of health damage directly to the enemy in a counter-attack | 350 | 45 |
CLOAKING DEVICE MK. III | When you are about to be attacked by an enemy, you may roll a 1d12. If you roll a 12 you will avoid the attack and deal 3 points of health damage directly to the enemy in a counter-attack | 450 | 60 |
CLOAKING DEVICE MK. IV | When you are about to be attacked by an enemy, you may roll a 1d12. If you roll a 12 you will avoid the attack and deal 4 points of health damage directly to the enemy in a counter-attack | 650 | 100 |
CRITICAL HIT | Grants you a critical hit module. When equipped on your xenosuit, Unlocks criticals. You may roll 1d20 after each attack you make. If at any time you roll a 20, then your last attack will be instantly doubled. | 120 | 20 |
CROWD CONTROL | Allows you to fight one enemy at a time, as opposed to taking them all on. You can determine the order of the fights | N / A | 100 |
CURE | Out of combat you can now cure crewmates who are suffering from poison ailments. Cost of 20 essence per ailment cured | 150 | 15 |
DATASPHERE C READER | You are now able to read / view / or listen to any C Class datacores that you may come across. | 300 | 30 |
DATASPHERE B READER | You are now able to read / view / or listen to any B Class datacores that you may come across. | 300 | 30 |
DATASPHERE A READER | You are now able to read / view / or listen to any A Class datacores that you may come across. | 300 | 30 |
DATASPHERE S READER | You are now able to read / view / or listen to any S Class datacores that you may come across. | 300 | 30 |
DEADEYE | With this upgrade, any throwing daggers you use will do an additional 1 damage. | 200 | 10 |
ESSENCE BY PROXY | With the death of every enemy, regardless of who delivers the killer blow, you will be granted a bonus of 2 essence | 300 | 30 |
ESSENCE OF GOD | Should you deliver the killer blow on an enemy, you will restore 1 life support point | 250 | 25 |
FINALITY | Install on xenosuit. If an enemy reduces you to exactly one point of health, you will instantly restore 5 life support points. This can happen only once per fight | 400 | 30 |
FIREPROOF MK. I | You now ignore the first 2 points of thermal damage from any enemy fire attacks | 150 | 20 |
FIREPROOF MK. II | You now ignore the first 4 points of thermal damage from any enemy fire attacks | 250 | 30 |
FIREPROOF MK. III | You now ignore the first 6 points of thermal damage from any enemy fire attacks | 350 | 45 |
FIREPROOF MK. IV | You now ignore the first 10 points of thermal damage from any enemy fire attacks | 450 | 80 |
FLORA SCANNER C | You can now scan flora. When you see the flora scanner symbol, you can interact with it and harvest all C-rated ingredients listed | 100 | 0 |
FLORA SCANNER B | You can now scan flora. When you see the flora scanner symbol, you can interact with it and harvest all B-rated ingredients listed | 100 | 0 |
FLORA SCANNER A | You can now scan flora. When you see the flora scanner symbol, you can interact with it and harvest all A-rated ingredients listed | 100 | 0 |
FLORA SCANNER BOOSTER | You will gain an additional +1 of each ingredient that your flora scanners allow you to harvest | 200 | 0 |
NON-TOXIC MK. I | You now ignore the first 2 points of toxic damage from any enemy toxic attacks | 150 | 20 |
NON-TOXIC MK. II | You now ignore the first 4 points of toxic damage from any enemy toxic attacks | 250 | 30 |
NON-TOXIC MK. III | You now ignore the first 6 points of toxic damage from any enemy toxic attacks | 350 | 45 |
NON-TOXIC MK. V | You now ignore the first 10 points of toxic damage from any enemy toxic attacks | 450 | 80 |
FOCUS KIT | Immediately grants you +1 to Determination | 50 | 10 |
GREENFINGER C | You will gain an additional +1 of each C ingredient that you harvest as long as you have the Flora Scanner C ability | 120 | 0 |
GREENFINGER B | You will gain an additional +1 of each B ingredient that you harvest as long as you have the Flora Scanner B ability | 120 | 0 |
GREENFINGER A | You will gain an additional +1 of each A ingredient that you harvest as long as you have the Flora Scanner A ability | 120 | 0 |
HEALING MK. I | Will restore 1 life support and 5 toxicity upon defeating all enemies in a battle | 200 | 20 |
HEALING MK. II | Will restore 2 life support and 10 toxicity upon defeating all enemies in a battle | 300 | 30 |
HEALING MK. III | Will restore 3 life support and 15 toxicity upon defeating all enemies in a battle | 400 | 40 |
HEALING MK. IV | Will restore 4 life support and 20 toxicity upon defeating all enemies in a battle | 500 | 100 |
HOLISTIC GAIN | Restore an additional 1 point of life support any time you use a large health pack | 110 | 20 |
HOLY RELIC | Your first roll of religious checks is free and doesn't cost endurance | 180 | 20 |
HUMAN SHIELD | You can now take direct life support damage in place of a crewmate or ally if you choose during combat | 65 | 10 |
INTIMIDATION | When given the choice in dialogue, you can attempt to intimidate the target by rolling a 6 using a 1d6 | 230 | 40 |
INFLUENCER | Immediately adds 10 to your reputation. Anytime you lose reputation, you will not fall below the amount shown in this module. Can purchase multiple times. | 230 | 40 |
IRONCLAD | Immediately grants you +1 max life support. +1 Strength. +1 Determination. +1 Survivalism. Can be purchased multiple times | 600 | 0 |
I AM SAVIOUR | You can, at any time, restore any crewmates life support by 4 points, but it will cost you 1 MAX life support point. Only works on biological crewmates | 450 | 100 |
JETPACK BOOSTER | Immediately increases your max jetpack fuel by 10 and also adds 10 fuel. Can purchase multiple times | 100 | 10 |
LAST STAND | If an enemy reduces you to exactly one point of health, it will automatically receive 4 health points of damage. This can happen once per enemy | 320 | 50 |
LEGION | Cast Legion during your turn and you and all crewmates will receive a temporary shield boost of +1 until the end of the fight. | 500 | 50 |
LIFE SUPPORT CORE | With this installed your maximum life support is increased by 2. Can purchase multiple times. | 450 | 0 |
LIFE SUPPORT RECHARGE MK. I | You will restore 1 life support after each battle has ended | 250 | 40 |
LIFE SUPPORT RECHARGE MK. II | You will restore 2 life support after each battle has ended | 500 | 80 |
LIFE SUPPORT RECHARGE MK. III | You will restore 3 life support after each battle has ended | 750 | 100 |
LIQUID COOLANT SMALL | Immediately restores 10 thermal protection | 30 | 5 |
LIQUID COOLANT MEDIUM | Immediately restores 20 thermal protection | 45 | 7 |
LIQUID COOLANT LARGE | Immediately restores 30 thermal protection | 55 | 10 |
LUCK | You immediately gain +1 luck. Can purchase multiple times | 150 | 0 |
MIND CONTROL | You can change any ONE vote of any ONE crewmate. Example: Crewmate A has 3 votes based on a leadership rating of 3. Once they have made their 3 votes, you will be able to change one of those three votes to whatever you please. | 200 | 0 |
MIND CONTROL | You can change any TWO votes of any of your crewmates. | 350 | 0 |
MIND CONTROL | You can change any THREE votes of any of your crewmates. | 500 | 0 |
OXYGEN REGULATOR SMALL | Immediately restores 10 oxygen | 30 | 5 |
OXYGEN REGULATOR MEDIUM | Immediately restores 20 oxygen | 45 | 7 |
OXYGEN REGULATOR LARGE | Immediately restores 30 oxygen | 55 | 10 |
OXYGEN TANK | Immediately restores 40 oxygen | 80 | 15 |
PERSUADE | When given the choice in dialogue, you can attempt to persuade the target by rolling a 6 using a 1d6 | 230 | 40 |
RADIATION RESTORE SMALL | Immediately restores 10 radiation protection | 30 | 5 |
RADIATION RESTORE MEDIUM | Immediately restores 20 radiation protection | 45 | 7 |
RADIATION RESTORE LARGE | Immediately restores 30 radiation protection | 55 | 10 |
RADIATION RESTORE PASTE | Immediately restores 40 radiation protection | 80 | 15 |
RAGE | Doesn't count as your turn. When used this adds +1 to your attack rating against all enemies until the end of the fight | 200 | 10 |
TOXIC CLEANSE SMALL | Immediately restores 10 toxic protection | 30 | 5 |
RECYCLER MK. I | You can now loot machines, cyborgs, humecha, gen 1 and gen 2 that you find across Anarkand. The Mark I model allows you one roll from the loot table that is presented to you at the time. | 150 | 10 |
RECYCLER MK. II | You can now loot machines, cyborgs, humecha, gen 1 and gen 2 that you find across Anarkand. The Mark II model allows you two rolls from the loot table that is presented to you at the time. | 240 | 20 |
RECYCLER MK. III | You can now loot machines, cyborgs, humecha, gen 1 and gen 2 that you find across Anarkand. The Mark III model allows you three rolls from the loot table that is presented to you at the time. | 320 | 30 |
RECYCLER MK. IV | You can now loot machines, cyborgs, humecha, gen 1 and gen 2 that you find across Anarkand. The Mark IV model allows you four rolls from the loot table that is presented to you at the time. | 400 | 40 |
REFLECT MK. I | You may reflect 1 point of damage back to the enemy only If you received life support damage from their attack. It will however cost 50 essence to use this ability | 150 | 20 |
REFLECT MK. II | You may reflect 2 points of damage back to the enemy only If you received life support damage from their attack. It will however cost 50 essence to use this ability | 300 | 20 |
RESURRECTION | Install on Xenosuit. If you die, you may roll 1d10. If you roll a 10, then the enemies last attack against you will be voided and you will stay alive | 500 | 100 |
SCAVENGER MK. I | Zenbot will now buy treasure items from you. Zenbot will only pay 25% of what the item is valued at | 400 | 0 |
SCAVENGER MK. II | Zenbot will now buy treasure items from you. Zenbot will only pay 50% of what the item is valued at | 800 | 0 |
SCAVENGER MK. III | Zenbot will now buy treasure items from you. Zenbot will only pay 75% of what the item is valued at | 1200 | 0 |
SCAVENGER MK. IV | Zenbot will now buy treasure items from you. Zenbot will now pay 100% of what the item is valued at | 1600 | 0 |
SCAVENGER ZENBOOST | When Zenbot buys treasure items from you, it will automatically pay you an additional 50 credits as a finders fee regardless of the items value. Requires at least the Scavenger MK. I | 250 | 0 |
SCIENTIFIC MIND | Immediately grants you +1 to Knowledge and +1 to Science. Can be purchased multiple times | 100 | 0 |
RADIATION PROTECT MK. I | You now ignore the first 2 points of radiation damage from any enemy gamma attacks | 150 | 20 |
RADIATION PROTECT MK. II | You now ignore the first 4 points of radiation damage from any enemy gamma attacks | 250 | 30 |
RADIATION PROTECT MK. III | You now ignore the first 6 points of radiation damage from any enemy gamma attacks | 350 | 45 |
RADIATION PROTECT MK. IV | You now ignore the first 10 points of radiation damage from any enemy gamma attacks | 450 | 80 |
STARSEED | When you come across a starseed gate, with this module installed you will be able to travel through it...alone, or with others who have this module | 4000 | 0 |
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