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TCG Database

ZENBOT

*Must have unlocked the capability to craft these items. You will find crafting abilities under the "Fishing" Shakra Tree

zenbot
NAME
INFORMATION
BUY FOR
SELL FOR
AGILITY
Increases your athleticism by +2
150
20
ALCHEMIST TRAVEL BAG
You can now carry all ingredient stacks at a cost of one inventory slot with this upgrade
700
0
ANALYSIS VISOR MK. I
This upgrade adds a visor to your suit. It allows for analysis checks when prompted. Analysis rating of your suit is now 5
200
60
ANALYSIS VISOR MK. II
This upgrade adds a visor to your suit. It allows for analysis checks when prompted. Analysis rating of your suit is now 10
400
120
ANALYSIS VISOR MK. III
This upgrade adds a visor to your suit. It allows for analysis checks when prompted. Analysis rating of your suit is now 15
600
200
ANALYSIS VISOR MK. IV
This upgrade adds a visor to your suit. It allows for analysis checks when prompted. Analysis rating of your suit is now 20
800
300
ANGEL OF DEATH
During combat, for your turn you may attempt the impossible. You may roll 1d20. If you roll a 20, then all enemies in the encounter will die instantly. Costs 50 essence per attempt
400
100
ANGEL OF FORTUNE
Unlock health criticals. You may roll 1d20 each time you've been attacked by an enemy. If you roll a 20, then the enemy attack will instantly be halved.
400
10
ANGEL OF LIFE
During combat, for your turn you may attempt the impossible. You may roll 1d20. If you roll a 20, then you and all crewmates will instantly heal to full life support. Only works on biological crewmates. Costs 50 essence per attempt
400
100
ANGEL OF PEACE
When not in combat, you may attempt the impossible. You may roll 1d20. If you roll a 20, then you and all crewmates will instantly restore all life support. Only works on biological crewmates Costs 50 essence per attempt and uses 1 endurance
400
100
ANIMA
Grants you a re-usable Anima vial module. The module can be filled with either 100 blue serum or 100 red serum. When full, you can use the filled vial during your turn, and depending on its contents you will receive a substantial bonus until the end of the current fight. 100 red serum - Every attack you make will be doubled 100 blue serum - Your shield is doubled. After the fight is over, you lose the serum but keep the vial as it's part of your suit
1000
200
ALLOY SHELL
Upgrades your xenosuit by granting you an additional +1 Shield. Can purchase multiple times for a greater shield rating
850
150
BRIBERY C CLASS
When given the choice in dialogue, you can attempt to bribe the target by rolling a 6 using a 1d6
230
30
BRIBERY B CLASS
When given the choice in dialogue, you can attempt to bribe the target by rolling a 1 or a 6 using a 1d6. Requires Bribery C Class, this upgrades it
460
40
BRIBERY A CLASS
When given the choice in dialogue, you can attempt to bribe the target by rolling a 1 or a 6 using a 1d6. You can make two attempts. Requires Bribery B Class, this upgrades it
600
50
CLOAKING DEVICE MK. I
When you are about to be attacked by an enemy, you may roll a 1d12. If you roll a 12 you will avoid the attack and deal 1 point of health damage directly to the enemy in a counter-attack
300
30
CLOAKING DEVICE MK. II
When you are about to be attacked by an enemy, you may roll a 1d12. If you roll a 12 you will avoid the attack and deal 2 points of health damage directly to the enemy in a counter-attack
350
45
CLOAKING DEVICE MK. III
When you are about to be attacked by an enemy, you may roll a 1d12. If you roll a 12 you will avoid the attack and deal 3 points of health damage directly to the enemy in a counter-attack
450
60
CLOAKING DEVICE MK. IV
When you are about to be attacked by an enemy, you may roll a 1d12. If you roll a 12 you will avoid the attack and deal 4 points of health damage directly to the enemy in a counter-attack
650
100
CRITICAL HIT
Grants you a critical hit module. When equipped on your xenosuit, Unlocks criticals. You may roll 1d20 after each attack you make. If at any time you roll a 20, then your last attack will be instantly doubled.
120
20
CROWD CONTROL
Allows you to fight one enemy at a time, as opposed to taking them all on. You can determine the order of the fights
N / A
100
CURE
Out of combat you can now cure crewmates who are suffering from poison ailments. Cost of 20 essence per ailment cured
150
15
DATASPHERE C READER
You are now able to read / view / or listen to any C Class datacores that you may come across.
300
30
DATASPHERE B READER
You are now able to read / view / or listen to any B Class datacores that you may come across.
300
30
DATASPHERE A READER
You are now able to read / view / or listen to any A Class datacores that you may come across.
300
30
DATASPHERE S READER
You are now able to read / view / or listen to any S Class datacores that you may come across.
300
30
DEADEYE
With this upgrade, any throwing daggers you use will do an additional 1 damage.
200
10
ESSENCE BY PROXY
With the death of every enemy, regardless of who delivers the killer blow, you will be granted a bonus of 2 essence
300
30
ESSENCE OF GOD
Should you deliver the killer blow on an enemy, you will restore 1 life support point
250
25
FINALITY
Install on xenosuit. If an enemy reduces you to exactly one point of health, you will instantly restore 5 life support points. This can happen only once per fight
400
30
FIREPROOF MK. I
You now ignore the first 2 points of thermal damage from any enemy fire attacks
150
20
FIREPROOF MK. II
You now ignore the first 4 points of thermal damage from any enemy fire attacks
250
30
FIREPROOF MK. III
You now ignore the first 6 points of thermal damage from any enemy fire attacks
350
45
FIREPROOF MK. IV
You now ignore the first 10 points of thermal damage from any enemy fire attacks
450
80
FLORA SCANNER C
You can now scan flora. When you see the flora scanner symbol, you can interact with it and harvest all C-rated ingredients listed
100
0
FLORA SCANNER B
You can now scan flora. When you see the flora scanner symbol, you can interact with it and harvest all B-rated ingredients listed
100
0
FLORA SCANNER A
You can now scan flora. When you see the flora scanner symbol, you can interact with it and harvest all A-rated ingredients listed
100
0
FLORA SCANNER BOOSTER
You will gain an additional +1 of each ingredient that your flora scanners allow you to harvest
200
0
NON-TOXIC MK. I
You now ignore the first 2 points of toxic damage from any enemy toxic attacks
150
20
NON-TOXIC MK. II
You now ignore the first 4 points of toxic damage from any enemy toxic attacks
250
30
NON-TOXIC MK. III
You now ignore the first 6 points of toxic damage from any enemy toxic attacks
350
45
NON-TOXIC MK. V
You now ignore the first 10 points of toxic damage from any enemy toxic attacks
450
80
FOCUS KIT
Immediately grants you +1 to Determination
50
10
GREENFINGER C
You will gain an additional +1 of each C ingredient that you harvest as long as you have the Flora Scanner C ability
120
0
GREENFINGER B
You will gain an additional +1 of each B ingredient that you harvest as long as you have the Flora Scanner B ability
120
0
GREENFINGER A
You will gain an additional +1 of each A ingredient that you harvest as long as you have the Flora Scanner A ability
120
0
HEALING MK. I
Will restore 1 life support and 5 toxicity upon defeating all enemies in a battle
200
20
HEALING MK. II
Will restore 2 life support and 10 toxicity upon defeating all enemies in a battle
300
30
HEALING MK. III
Will restore 3 life support and 15 toxicity upon defeating all enemies in a battle
400
40
HEALING MK. IV
Will restore 4 life support and 20 toxicity upon defeating all enemies in a battle
500
100
HOLISTIC GAIN
Restore an additional 1 point of life support any time you use a large health pack
110
20
HOLY RELIC
Your first roll of religious checks is free and doesn't cost endurance
180
20
HUMAN SHIELD
You can now take direct life support damage in place of a crewmate or ally if you choose during combat
65
10
INTIMIDATION
When given the choice in dialogue, you can attempt to intimidate the target by rolling a 6 using a 1d6
230
40
INFLUENCER
Immediately adds 10 to your reputation. Anytime you lose reputation, you will not fall below the amount shown in this module. Can purchase multiple times.
230
40
IRONCLAD
Immediately grants you +1 max life support. +1 Strength. +1 Determination. +1 Survivalism. Can be purchased multiple times
600
0
I AM SAVIOUR
You can, at any time, restore any crewmates life support by 4 points, but it will cost you 1 MAX life support point. Only works on biological crewmates
450
100
JETPACK BOOSTER
Immediately increases your max jetpack fuel by 10 and also adds 10 fuel. Can purchase multiple times
100
10
LAST STAND
If an enemy reduces you to exactly one point of health, it will automatically receive 4 health points of damage. This can happen once per enemy
320
50
LEGION
Cast Legion during your turn and you and all crewmates will receive a temporary shield boost of +1 until the end of the fight.
500
50
LIFE SUPPORT CORE
With this installed your maximum life support is increased by 2. Can purchase multiple times.
450
0
LIFE SUPPORT RECHARGE MK. I
You will restore 1 life support after each battle has ended
250
40
LIFE SUPPORT RECHARGE MK. II
You will restore 2 life support after each battle has ended
500
80
LIFE SUPPORT RECHARGE MK. III
You will restore 3 life support after each battle has ended
750
100
LIQUID COOLANT SMALL
Immediately restores 10 thermal protection
30
5
LIQUID COOLANT MEDIUM
Immediately restores 20 thermal protection
45
7
LIQUID COOLANT LARGE
Immediately restores 30 thermal protection
55
10
LUCK
You immediately gain +1 luck. Can purchase multiple times
150
0
MIND CONTROL
You can change any ONE vote of any ONE crewmate. Example: Crewmate A has 3 votes based on a leadership rating of 3. Once they have made their 3 votes, you will be able to change one of those three votes to whatever you please.
200
0
MIND CONTROL
You can change any TWO votes of any of your crewmates.
350
0
MIND CONTROL
You can change any THREE votes of any of your crewmates.
500
0
OXYGEN REGULATOR SMALL
Immediately restores 10 oxygen
30
5
OXYGEN REGULATOR MEDIUM
Immediately restores 20 oxygen
45
7
OXYGEN REGULATOR LARGE
Immediately restores 30 oxygen
55
10
OXYGEN TANK
Immediately restores 40 oxygen
80
15
PERSUADE
When given the choice in dialogue, you can attempt to persuade the target by rolling a 6 using a 1d6
230
40
RADIATION RESTORE SMALL
Immediately restores 10 radiation protection
30
5
RADIATION RESTORE MEDIUM
Immediately restores 20 radiation protection
45
7
RADIATION RESTORE LARGE
Immediately restores 30 radiation protection
55
10
RADIATION RESTORE PASTE
Immediately restores 40 radiation protection
80
15
RAGE
Doesn't count as your turn. When used this adds +1 to your attack rating against all enemies until the end of the fight
200
10
TOXIC CLEANSE SMALL
Immediately restores 10 toxic protection
30
5
RECYCLER MK. I
You can now loot machines, cyborgs, humecha, gen 1 and gen 2 that you find across Anarkand. The Mark I model allows you one roll from the loot table that is presented to you at the time.
150
10
RECYCLER MK. II
You can now loot machines, cyborgs, humecha, gen 1 and gen 2 that you find across Anarkand. The Mark II model allows you two rolls from the loot table that is presented to you at the time.
240
20
RECYCLER MK. III
You can now loot machines, cyborgs, humecha, gen 1 and gen 2 that you find across Anarkand. The Mark III model allows you three rolls from the loot table that is presented to you at the time.
320
30
RECYCLER MK. IV
You can now loot machines, cyborgs, humecha, gen 1 and gen 2 that you find across Anarkand. The Mark IV model allows you four rolls from the loot table that is presented to you at the time.
400
40
REFLECT MK. I
You may reflect 1 point of damage back to the enemy only If you received life support damage from their attack. It will however cost 50 essence to use this ability
150
20
REFLECT MK. II
You may reflect 2 points of damage back to the enemy only If you received life support damage from their attack. It will however cost 50 essence to use this ability
300
20
RESURRECTION
Install on Xenosuit. If you die, you may roll 1d10. If you roll a 10, then the enemies last attack against you will be voided and you will stay alive
500
100
SCAVENGER MK. I
Zenbot will now buy treasure items from you. Zenbot will only pay 25% of what the item is valued at
400
0
SCAVENGER MK. II
Zenbot will now buy treasure items from you. Zenbot will only pay 50% of what the item is valued at
800
0
SCAVENGER MK. III
Zenbot will now buy treasure items from you. Zenbot will only pay 75% of what the item is valued at
1200
0
SCAVENGER MK. IV
Zenbot will now buy treasure items from you. Zenbot will now pay 100% of what the item is valued at
1600
0
SCAVENGER ZENBOOST
When Zenbot buys treasure items from you, it will automatically pay you an additional 50 credits as a finders fee regardless of the items value. Requires at least the Scavenger MK. I
250
0
SCIENTIFIC MIND
Immediately grants you +1 to Knowledge and +1 to Science. Can be purchased multiple times
100
0
RADIATION PROTECT MK. I
You now ignore the first 2 points of radiation damage from any enemy gamma attacks
150
20
RADIATION PROTECT MK. II
You now ignore the first 4 points of radiation damage from any enemy gamma attacks
250
30
RADIATION PROTECT MK. III
You now ignore the first 6 points of radiation damage from any enemy gamma attacks
350
45
RADIATION PROTECT MK. IV
You now ignore the first 10 points of radiation damage from any enemy gamma attacks
450
80
STARSEED
When you come across a starseed gate, with this module installed you will be able to travel through it...alone, or with others who have this module
4000
0
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