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TCG Database

ZENBOT

*Must have unlocked the capability to craft these items. You will find crafting abilities under the "Fishing" Shakra Tree

zenbot
NAME
INFORMATION
BUY FOR
SELL FOR
ANDROMANIUM
Can be used in the crafting of a range of different items
8
1
AMMONIA
Can be used in the crafting of a range of different items
8
1
BASALT
Can be used in the crafting of a range of different items
8
1
CARBON
Can be used in the crafting of a range of different items
5
1
CHLORINE
Can be used in the crafting of a range of different items
5
1
COBALT
Can be used in the crafting of a range of different items
8
1
COPPER
Can be used in the crafting of a range of different items
10
1
CRYSTAL
Can be used in the crafting of a range of different items
10
2
DEUTERIUM
Can be used in the crafting of a range of different items
9
1
EMERITE
Can be used in the crafting of a range of different items
6
2
FERRITE
Can be used in the crafting of a range of different items
5
1
GERMALITE
Can be used in the crafting of a range of different items
9
1
GOLD
Can be used in the crafting of a range of different items
20
3
INDIUM
Can be used in the crafting of a range of different items
8
1
IRON
Can be used in the crafting of a range of different items
8
1
NITROGEN
Can be used in the crafting of a range of different items
5
1
OXYGEN
Can be used in the crafting of a range of different items
5
1
PHOSPHORUS
Can be used in the crafting of a range of different items
5
1
PLATINUM
Can be used in the crafting of a range of different items
15
1
RADON
Can be used in the crafting of a range of different items
15
1
SALT
Can be used in cooking. Can be used in the crafting of a range of different items
2
N / A
SILVER
Can be used in the crafting of a range of different items
10
1
SODIUM
Can be used in the crafting of a range of different items
2
1
SORAXITE
Can be used in the crafting of a range of different items
10
1
STEEL
Can be used in the crafting of a range of different items
5
1
TRITIUM
Can be used in the crafting of a range of different items
5
1
TERRANYS
Can be used in the crafting of a range of different items
10
3
URANIUM
Can be used in the crafting of a range of different items
10
2
VALLYNIUM
Can be used in the crafting of a range of different items
15
2
AKKA SLIME
Can be used in the crafting of a range of different items
6
1
ALIEN BRAIN
Can be used in the crafting of a range of different items
6
1
ALIEN EGG
Can be used in the crafting of a range of different items
7
1
ALIEN MEAT
Can be used in the crafting of a range of different items
6
1
ALIEN RIBS
Can be used in the crafting of a range of different items
6
1
ANGEL SEED
Can be used in the crafting of a range of different items
8
1
BLUEBELL
Can be used in the crafting of a range of different items
4
1
BRAIN
Can be used in the crafting of a range of different items
5
1
CRIMSON BULB
Can be used in the crafting of a range of different items
4
1
CRUSHED BONE
Can be used in the crafting of a range of different items
4
1
EDENFLOWER
Can be used in the crafting of a range of different items
4
1
EYES
Can be used in the crafting of a range of different items
4
1
GIANT EGG
Can be used in the crafting of a range of different items
6
1
GLAZECAP SHROOMS
Can be used in the crafting of a range of different items
4
1
GLOBOX
Can be used in the crafting of a range of different items
30
8
HEART
Can be used in the crafting of a range of different items
7
1
HUMAN MEAT
Can be used in the crafting of a range of different items
4
1
INSECT LARVAE
Can be used in the crafting of a range of different items
4
1
INSECT INNARDS
Can be used in the crafting of a range of different items
4
1
INSECT WINGS
Can be used in the crafting of a range of different items
4
1
IRRADIATED WATER
Can be used in the crafting of a range of different items
3
0
KABA FLOWER
Can be used in the crafting of a range of different items
7
1
KABA JUICE
Can be used in the crafting of a range of different items
7
1
LAVA SHROOMS
Can be used in the crafting of a range of different items
7
1
MALACHI MUSHROOMS
Can be used in the crafting of a range of different items
10
2
MEAT PACK
Can be used in the crafting of a range of different items
5
1
MENTALO
Can be used in the crafting of a range of different items
100
20
MILK
Can be used in the crafting of a range of different items
5
1
MODA SHROOMS
Can be used in the crafting of a range of different items
5
1
MUSHROOMS
Can be used in the crafting of a range of different items
5
1
NECTAR
Can be used in the crafting of a range of different items
5
1
OFFAL SAC
Can be used in the crafting of a range of different items
4
1
PASSIONBERRY
Can be used in the crafting of a range of different items
4
1
PERFORA SHROOMS
Can be used in the crafting of a range of different items
4
1
POLO SHROOMS
Can be used in the crafting of a range of different items
4
1
PURIFIED WATER
Can be used in the crafting of a range of different items
30
7
PURPLEBERRY
Can be used in the crafting of a range of different items
5
2
SHAKARA WATER BALL
Can be used in the crafting of a range of different items
20
5
STARBURST
Can be used in the crafting of a range of different items
5
1
STAR CARROT
Can be used in the crafting of a range of different items
4
1
STARFRUIT
Can be used in the crafting of a range of different items
4
1
STARSLIME
Can be used in the crafting of a range of different items
4
1
TAZ ROOT
Can be used in the crafting of a range of different items
5
1
TESS HONEY
Can be used in the crafting of a range of different items
40
10
VOID LETTUCE
Can be used in the crafting of a range of different items
4
1
WEIRD SLIME
Can be used in the crafting of a range of different items
4
1
WORM
Can be used in the crafting of a range of different items
4
1
WHEAT
Can be used in the crafting of a range of different items
4
1
XENOMATO
Can be used in the crafting of a range of different items
4
1
DECRYPTION C CLASS
Install on utility gun. Grants you a C Class device scrambling module. With this equipped, you have a built in electronic hacking keycard and scrambler device. This means you can attempt C Class systems and devices as many times as is possible until you either hack the item, are locked out, or run out of endurance
200
60
DECRYPTION B CLASS
Install on utility gun. Grants you a B Class device scrambling module. With this equipped, you have a built in electronic hacking keycard and scrambler device. This means you can attempt C and B Class systems and devices as many times as is possible until you either hack the item, are locked out, or run out of endurance
400
120
DECRYPTION A CLASS
Install on utility gun. Grants you a A Class device scrambling module. With this equipped, you have a built in electronic hacking keycard and scrambler device. This means you can attempt C, B and A Class systems and devices as many times as is possible until you either hack the item, are locked out, or run out of endurance
600
200
EMP PISTOL C CLASS
Grants you a C Class EMP pistol module you can install on your utility gun. EMP pistols shut down C Class security cameras for 2 player movements / turns. They require EMP bullets. This pistol module when attached can target C Class security cameras only
200
50
EMP PISTOL B CLASS
Grants you a B Class EMP pistol module. EMP pistols shut down B Class security cameras for 2 player movements / turns. They require EMP bullets. This pistol module when attached to your utility gun can target B Class security cameras only
300
75
EMP PISTOL A CLASS
Grants you a A Class EMP pistol module. EMP pistols shut down A Class security cameras for 2 player movements / turns. They require EMP bullets. This pistol module when attached to your utility gun can target A Class security cameras only
500
125
EMP PISTOL UPGRADE
When this module is installed alongside any EMP pistol modules, it will double the effectiveness of the pistol. So rather than an EMP pistol module shutting down security for 2 player movements / turns, it will shut them down for 4 instead. Serves no purpose on its own
50
10
IONISER C CLASS
Install in one of your utility gun technology slots. Requires ioniser capsule ammo. This module can be used on you or a crewmate. Each capsule fired from the C Class Ioniser restores 5 Oxygen, 5 Radiation and 5 Toxicity.
150
25
IONISER B CLASS
Install in one of your utility gun technology slots. Requires ioniser capsule ammo. This module can be used on you or a crewmate. Each capsule fired from the B Class Ioniser restores 7 Oxygen, 7 Radiation and 7 Toxicity.
200
30
IONISER A CLASS
Install in one of your utility gun technology slots. Requires ioniser capsule ammo. This module can be used on you or a crewmate. Each capsule fired from the A Class Ioniser restores 10 Oxygen, 10 Radiation and 10 Toxicity.
400
110
IONISER S CLASS
Install in one of your utility gun technology slots. Requires ioniser capsule ammo. This module can be used on you or a crewmate. Each capsule fired from the S Class Ioniser restores 15 Oxygen, 15 Radiation and 15 Toxicity.
600
150
LASER CUTTER C CLASS
Upgrades your starter Laser Cutter and adds +10 Laser Strength to your base laser rating when you have it installed.
100
10
LASER CUTTER B CLASS
Upgrades your C Class Laser Cutter and adds +20 Laser Strength to your base laser rating when you have it installed.
150
25
LASER CUTTER A CLASS
Upgrades your B Class Laser Cutter and adds +30 Laser Strength to your base laser rating when you have it installed.
250
50
LASER CUTTER S CLASS
Upgrades your A Class Laser Cutter and adds +40 Laser Strength to your base laser rating when you have it installed.
300
100
LOCKPICK C CLASS
With this equipped, you have a built in lockpicking device. This means you can attempt C Class locks as many times as is possible until you either open the lock, the lock breaks, or you use all your Endurance
150
30
LOCKPICK B CLASS
Install on utility gun. Grants you a B Class lockpicking module. With this equipped, you have a built in lockpicking device. This means you can attempt C and B Class locks as many times as is possible until you either open the lock, or the lock breaks
275
60
LOCKPICK A CLASS
Install on utility gun. grants a A Class lockpicking module. With this equipped, you have a built in lockpicking device. This means you can attempt C, B and A Class locks as many times as is possible until you either open the lock, the lock breaks, or you use all your Endurance
400
85
PHOTON BEAM C CLASS
Install in one of your utility gun technology slots. Requires Photonic Ray ammo. Attack = 1D4 + 1
250
50
PHOTON BEAM B CLASS
Install in one of your utility gun technology slots. Requires Photonic Ray ammo. Attack = 1D4 + 2
300
50
PHOTON BEAM A CLASS
Install in one of your utility gun technology slots. Requires Photonic Ray ammo. Attack = 1D4 + 3
350
60
PHOTON BEAM S CLASS
Install in one of your utility gun technology slots. Requires Photonic Ray ammo. Attack = 2D4
400
70
PHOTON KNIFE C CLASS
Install in one of your utility gun technology slots. Requires Photonic Ray ammo. Attack = 4. Also suffer 1 life support damage each time you use the knife as its up close and personal
200
25
PHOTON KNIFE B CLASS
Install in one of your utility gun technology slots. Requires Photonic Ray ammo. Attack = 4. Also suffer 1 life support damage each time you use the knife as its up close and personal
250
30
PHOTON KNIFE A CLASS
Install in one of your utility gun technology slots. Requires Photonic Ray ammo. Attack = 5. Also suffer 1 life support damage each time you use the knife as its up close and personal
300
35
PHOTON KNIFE S CLASS
Install in one of your utility gun technology slots. Requires Photonic Ray ammo. Attack = 7. Also suffer 1 life support damage each time you use the knife as its up close and personal
350
60
PHOTON CANNON C CLASS
Install in one of your utility gun technology slots. Requires Photonic Ray ammo. Attack = 1d8 minus 1. Each attack uses 10 photonic rays
250
50
PHOTON CANNON B CLASS
Install in one of your utility gun technology slots. Requires Photonic Ray ammo. Attack = 1d8 . Each attack uses 10 photonic rays
300
60
PHOTON CANNON A CLASS
Install in one of your utility gun technology slots. Requires Photonic Ray ammo. Attack = 1d8 + 2. Each attack uses 10 photonic rays
350
80
PHOTON CANNON S CLASS
Install in one of your utility gun technology slots. Requires Photonic Ray ammo. Attack = 1d8 + 4. Each attack uses 10 photonic rays
400
100
PHOTONICISOR P CLASS
Install in one of your utility gun technology slots. Reduces the cost of each photon cannon attack to 5 photonic rays as opposed to 10.
100
10
SOULARIS C CLASS
Install in one of your utility gun technology slots. Requires Soular ammo. Attack = Removes one shield point from target enemy for remainder of the fight
250
25
SOULARIS B CLASS
Install in one of your utility gun technology slots. Requires Soular ammo. 1 Soular fired at a time and counts as your turn. The attack Removes two shield points from target enemy for remainder of the fight
300
50
SOULARIS A CLASS
Install in one of your utility gun technology slots. Requires Soular ammo. 1 Soular fired at a time and counts as your turn. The attack Removes three shield points from target enemy for remainder of the fight
350
70
SOULARIS S CLASS
Install in one of your utility gun technology slots. Requires Soular ammo. 1 Soular fired at a time and counts as your turn. The attack Removes four shield points from target enemy for remainder of the fight
400
100
SHORIN
Install in one of your utility gun technology slots. The Shorins purpose is unknown, but it glows neon blue...
2500
0
TORCHLIGHT UG
Install in one of your utility gun technology slots. Whilst installed you will be able to traverse dark caves and dungeon areas.
50
5
ELECTRONIC SCRAMBLER
You have gained 3 Electronic Scramblers. Each Scrambler allows you to hack C Class electrical / digital systems without having to pass a hacking check
40
5
ELECTRONIC SCRAMBLER
You have gained 3 Electronic Scramblers. Each Scrambler allows you to hack C, B Class electrical / digital systems without having to pass a hacking check
50
8
ELECTRONIC SCRAMBLER
You have gained 3 Electronic Scramblers. Each Scrambler allows you to hack C, B, A Class electrical / digital systems without having to pass a hacking check
60
10
JETPACK FUEL X10
Restores 10 points of fuel to your jetpack
10
2
JETPACK FUEL X50
Restores 50 points of fuel to your jetpack
40
16
JETPACK FUEL X100
Restores 100 points of fuel to your jetpack
75
20
JETPACK UPGRADE
Can purchase several of these. Increases total Jetpack capacity by 5 points
60
15
KEYCARD
Each keycard gives you one attempt at a C Class Hacking check at no cost to endurance
30
5
KEYCARD
Each keycard gives you one attempt at a B Class Hacking check at no cost to endurance
40
8
KEYCARD
Each keycard gives you one attempt at a A Class Hacking check at no cost to endurance
50
10
LOCKPICK
Each lockpick gives you one attempt at a C Class lockpick check at no cost to endurance
10
1
LOCKPICK
Each lockpick gives you one attempt at a B Class lockpick check at no cost to endurance
15
3
LOCKPICK
Each lockpick gives you one attempt at a A Class lockpick check at no cost to endurance
20
5
NANOCORE
Nanocores are used for a number of different purposes. They essentially power Cybernetic enhancements and other strange devices around Anarkand
80
10
POWER CORE
Power Cores can be used as a power source in certain places on Anarkand. They can also be used in the crafting of turrets
250
50
SKELETON KEY
Each Skeleton key is single use. It allows you to open C Class locks without having to pass a lockpick check. In addition there is no cost to your endurance
40
5
SKELETON KEY
Each Skeleton key is single use. It allows you to open C, B Class locks without having to pass a lockpick check. In addition there is no cost to your endurance
50
8
SKELETON KEY
Each Skeleton key is single use. It allows you to open C, B, A Class locks without having to pass a lockpick check. In addition there is no cost to your endurance
60
10
THROWING DAGGER
1 throwing dagger can be thrown alongside your normal attack. Each dagger thrown will do 1 damage direct to enemy health
40
8
BATTLE TURRET
Build at your Nebulon workbench
N / A
160
BOMB
Build at your Nebulon workbench
N / A
5
COMBAT TURRET
Build at your Nebulon workbench
N / A
200
EMP BULLET
Ammo used in utility gun EMP Pistol modules
40
5
IONISER CAPSULE
Ammo used in utility gun ioniser modules
45
2
KOBALLAH BOMB
Found only in the Utility Gun Shakra Abilities Tree. Purchased only by using Shakras.
N / A
35
N6 BULLETS
Ammo used by the Nebulon Machine Gun
4
1
N6 MISSILES
Ammo used by the Nebulon Missile Launcher
12
1
N6 TORPEDOES
Ammo used by the Nebulon Torpedo Launcher
13
1
PARALYSIS MINE
Weapon that you can throw alongside your normal attack. This will reduce the target enemies next attack by 1
80
10
PHOTONIC RAY
Ammo used in utility gun Photon Beam modules
3
1
POISON ARROW
Ammo used in utility gun Poison Arrow module
25
2
PLASMA GRENADE
Build at your Nebulon workbench
N / A
5
ROCKET
Ammo used if you have installed a rocket port on your xenosuit. Rockets can be fired as your turn and do a direct health damage of 5
250
30
SHOTGUN TURRET
Build at your Nebulon workbench
N / A
120
SOULAR
Ammo used in utility gun Soularis modules
15
3
SOUL TRAPPER
Build at your Nebulon workbench
N / A
10
STUN GRENADE
Build at your Nebulon workbench
N / A
5
XENOBOMB
Build at your Nebulon workbench
N / A
5
CURE POISON PACK
These packs can be used any time out of combat, or used as your turn in combat. Instantly cures poisons only
60
6
DETOXIFIER
Crafted at a med-station
N / A
5
HEALTH PACK SMALL
These packs can be used any time out of combat, or used as your turn in combat. Instantly restores 3 life support
50
5
HEALING PASTE SMALL
Crafted at an alchemy table
N / A
5
HEALING PASTE MEDIUM
Crafted at an alchemy table
N / A
10
HEALING PASTE LARGE
Crafted at an alchemy table
N / A
15
HEALTH PACK MEDIUM
These packs can be used any time out of combat, or used as your turn in combat. Instantly restores 6 life support
70
7
HEALTH PACK LARGE
These packs can be used any time out of combat, or used as your turn in combat. Instantly restores 10 life support
100
10
HEALTH POTION SMALL
These potions can be used any time out of combat, or used as your turn in combat. Instantly restores 1 life support
10
1
HEALTH POTION MEDIUM
These potions can be used any time out of combat, or used as your turn in combat. Instantly restores 2 to your life support
20
2
HEALTH POTION LARGE
These potions can be used any time out of combat, or used as your turn in combat. Instantly restores 3 health
30
3
HEALING SALVE
Each healing salve used will restore 1 point of life support. Can use out of combat anytime. In combat, the use of healing salve counts as your turn, however you can use as many of them as you want within that turn
10
1
LIFEGIVER INJECTION
If a crewmate dies in combat, you may use this consumable on them as your turn and they will be restored to life with 1 life support
300
35
LIFEGIVER BLOOD PACK
If you die in combat, you may use this consumable immediately upon death. You will be restored to life with 1 life support
300
35
MEDICAL FORTITUDE SMALL
These packs can be used any time in or out of combat to grant you a one time +1 to medical & science check rolls
30
3
MEDICAL FORTITUDE MEDIUM
These packs can be used any time in or out of combat to grant you a one time +2 to medical & science check rolls
50
5
MEDICAL FORTITUDE LARGE
These packs can be used any time in or out of combat to grant you a one time +4 to medical & science check rolls
60
6
SCIENCE BOOSTER
Can be crafted at a med-station
N / A
15
ANIMA VIAL ( EMPTY )
Empty vial of Anima. You must fill the vial with either 100 blue serum or 100 red serum. When full, you can use the filled vial during your turn, and depending on its contents you will receive a substantial bonus until the end of the current fight. 100 red serum - Every attack you make will be doubled 100 blue serum - Your shield is doubled. After the fight is over, you lose the vial and its contents
250
40
ANIMA VIAL ( FILLED RED )
Anima Vial filled with red serum. Every attack you make will be doubled for this fight. Once the fight is over, you lose the vial and its contents
500
150
ANIMA VIAL ( FILLED BLUE )
Anima Vial filled with blue serum. Your shield is doubled for this fight. Once the fight is over, you lose the vial and its contents
500
150
BLUE SERUM
1 Serum of this colour type, used in various ways
5
1
CREW DOUBLE ATTACK
When consumed, all attacks your crew make will be doubled until either you, your crew, or the enemy, is defeated
350
20
DOUBLE ATTACK
When consumed, all attacks you make will be doubled until either you, or the enemy, is defeated
300
20
ESSENCE
1 piece of Essence used in a multitude of ways
10
2
GREEN SERUM
1 Serum of this colour type, used in various ways
5
1
HUMAN SKULL
Its use is unknown
0
20
LIFE SUPPORT VESSEL
When consumed, will restore your life support fully - can be used in or out of combat
400
40
POISON SMALL
These potions can be used as your turn in combat. You will poison the target enemy. After each and every attack it makes it will lose 1 point of health. Doesn't work on enemies that are immune to poison. You must also have a xenobiology skill of 5
150
10
POISON MEDIUM
These potions can be used as your turn in combat. You will poison the target enemy. After each and every attack it makes it will lose 2 points of health. Doesn't work on enemies that are immune to poison. You must also have a xenobiology skill of 10
250
20
POISON LARGE
These potions can be used as your turn in combat. You will poison the target enemy. After each and every attack it makes it will lose 3 points of health. Doesn't work on enemies that are immune to poison. You must also have a xenobiology skill of 15
350
30
PROTECT POTION SMALL
These potions can be used as your turn in combat. Whichever crewmate you use it on will benefit from having the next attack directed at them reduced by 1. Effects end once attacked
20
2
PROTECT POTION MEDIUM
These potions can be used as your turn in combat. Whichever crewmate you use it on will benefit from having the next attack directed at them reduced by 2. Effects end once attacked
30
6
PROTECT POTION LARGE
These potions can be used as your turn in combat. Whichever crewmate you use it on will benefit from having the next attack directed at them reduced by 3. Effects end once attacked
40
7
PURPLE SERUM
1 Serum of this colour type, used in various ways
5
1
RED SERUM
1 Serum of this colour type, used in various ways
5
1
REFLECT PACK SMALL
These packs can be used as your turn in combat, it will reflect 1 point of damage back to the enemy when you are next attacked, this directly affects the enemies health, ignoring all defence
20
5
REFLECT PACK MEDIUM
These packs can be used as your turn in combat, it will reflect 2 points of damage back to the enemy when you are next attacked, this directly affects the enemies health, ignoring all defence
25
7
REFLECT PACK LARGE
These packs can be used as your turn in combat, it will reflect 3 points of damage back to the enemy when you are next attacked, this directly affects the enemies health, ignoring all defence
80
10
SPEED PACK SMALL
These packs can be used any time in or out of combat to grant you a one time +1 to speed check rolls
20
5
SPEED PACK MEDIUM
These potions can be used any time in or out of combat to grant you a one time +2 to speed check rolls
25
6
SPEED PACK LARGE
These packs can be used any time in or out of combat to grant you a one time +3 to speed check rolls
30
7
SHIELD BOOSTER
Can be consumed just before a fight is initiated or as your turn during a fight and you and all of your crewmates will receive +1 shielding until the end of the fight
150
15
STEELY DETERMINATION
If you fail a determination check, you may now make a second attempt at it and it won't cost you one point of your Endurance
200
20
2ND CHANCE MENTALITY
If you fail a mentality check, you may now make a second attempt at it and it won't cost you one point of your Endurance
150
20
2ND CHANCE STRENGTH
If you fail a strength check, you may now make a second attempt at it and it won't cost you one point of your Endurance
150
20
2ND CHANCE SURVIVALISM
If you fail a survivalist check, you may now make a second attempt at it and it won't cost you one point of your Endurance
150
20
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