
Transmodifier
You repair the Nebulon's Transmodifier, which takes items in the world and changes their molecular structure, thus minimising their size. Essentially this allows you to store 5 items on your Nebulon. The items stack just like your xenosuit so you can have unlimited amounts of each item
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Laser
Grants your Nebulon new capabilities once repaired. You can now use your Laser Cannon, which comes complete with unlimited free ammo. Can now fire one laser per per turn. Damage per laser is 1d6 – 2
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Cost
Machine Gun Repair
Grants your Nebulon new capabilities once repaired. You can now use your Machine Gun.. You can fire up to 5 bullets per turn, the choice is yours. Damage is 1 per bullet. Requires N6 Bullets
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Missile Launcher
Grants your Nebulon new capabilities once repaired. You can now use your Missile Launcher. You can now fire one missile per turn. Missile damage is 1d12 per missile. Requires N6 Missiles
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Torpedo Launcher
Grants your Nebulon new capabilities once repaired. You can now use your Torpedo Launcher. You can now fire one torpedo per turn. Torpedo damage is 3d6 - 6 per torpedo. Requires N6 Torpedoes
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Tractor Ray
Grants your Nebulon new capabilities once repaired. You can now use your Tractor Ray. Whilst in battle you may roll a 2d6. If any of your rolls are a 6 then you can successfully loot one item from the enemy ship. Counts as your turn
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Integrity
Once repaired, your Nebulon's integrity is restored. Your Nebulon's maximum integrity is now 4.
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Shields
Once repaired, your Nebulon's shields are restored. Your Nebulon's maximum shielding is now 4.
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Teleporter
This repairs your teleporter. In order to use it, you will need to upgrade it via the Nebulon upgrades menu. Once upgraded you can transfer items between you and the Nebulon
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Refrigeration
Once repaired, your Nebulon refrigeration capability is restored. On its own it does nothing, so you will need to upgrade it. ( see upgrades menu ) Once you do, it will store all offal & liquids at no cost to cargo capacity
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Fish Hold
Once repaired, your Nebulon fish hold is restored. On its own it does nothing, so you will need to upgrade it ( see upgrades menu ) Once you do, it will store all fish at no cost to cargo capacity
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