TIER 1 ABILITIES
BRIBERY 1
When given the choice in dialogue, you can attempt to bribe the target by rolling a 4 using a 1d4
INTIMIDATION 1
When given the choice in dialogue, you can attempt to intimidate the target by rolling a 4 using a 1d4
PERSUASION 1
When given the choice in dialogue, you can attempt to persuade the target by rolling a 4 using a 1d4
CHARISMATIC ELOQUENCE
increase charisma by 1 skill point
DIPLOMATIC CHARM
increase diplomacy by 1 skill point
TIER 2 ABILITIES - ( Must unlock two tier 1 abilities before accessing tier 2 )
BRIBERY 2
When given the choice in dialogue, you can attempt to bribe the target by rolling a 4 using a 2d4. ( This ability gives you two chances to roll a 4 ) Requires bribery 1
INTIMIDATION 2
When given the choice in dialogue, you can attempt to intimidate the target by rolling a 4 using a 2d4. ( This ability gives you two chances to roll a 4 ) Requires bribery 1
PERSUASION 2
When given the choice in dialogue, you can attempt to persuade the target by rolling a 4 using a 2d4. ( This ability gives you two chances to roll a 4 ) Requires bribery 1
MENTALITY
increase mentality by 1 skill point
2ND CHANCE MENTALITY
If you fail a mentality check, you may now make a second attempt at it
TIER 3 ABILITIES - ( Must unlock two tier 2 abilities before accessing tier 3 )
10% FINDERS FEE
Sell items to non-Zenbot traders at 10% above the vendors quoted price
TAME 1
Can be used once during your turn in combat. Reduces the targets attack by 1 for the remainder of the fight
TIER 4 ABILITIES
20% FINDERS FEE
Sell items to non-Zenbot traders at 20% above the vendors quoted price. Requires 10% finders fee
TAME 2
Can be used once during your turn in combat. Reduces the targets attack by 2 for the remainder of the fight. Requires tame 1
NARCISSISTS RULE
Roll 8d6. Each 6 you roll will add 1 leadership skill point. Each 4 you roll will add 1 diplomacy skill point. All 8 rolls must be made immediately after learning this ability, and is a one time only attempt