top of page
Anarkand online role-playing game

Thief

Starter stats

Athleticism

Charisma

Determination

Diplomacy

Engineering

Hacking

Intelligence

Investigation

Knowledge

Leadership

Lockpicking

Luck

Medical

Mentality

Religion

Science

Speed

Stealth

Strength

Surveillance

Survivalism

Xenobiology

Inventory & Vitals

Starting Health

Starting Karma

Starting XP

Starting Level

Starting Gold

Carrying Capacity

Advantages

Disadvantages

Starting gear

Head Armour:

Torso Armour:

Leg Armour:

Boots:

Under Armour:

Weapon Used:

Inventory Items:

bottom of page